Search found 3 matches
- Mon Dec 12, 2016 7:32 pm
- Forum: Exodus
- Topic: Import / Export Current Active Disassembly State
- Replies: 4
- Views: 10511
Re: Import / Export Current Active Disassembly State
I experience crashes with the active disassembly upon analysis as well. I find that if you disable ""Detect Offset arrays"" it seems to solve the problem. I hope you pick up Exodus again soon, Nemesis. The active disassembler is my favorite feature, so I hope you spend more time to flesh it out in t...
- Fri Nov 06, 2015 2:20 am
- Forum: Exodus
- Topic: Mega Drive - Known Compatibility Issues
- Replies: 6
- Views: 35984
Re: Mega Drive - Known Compatibility Issues
For consistency, I noticed some of the compilation games won't load with Exodus. I tested Mega Games 10 in 1, and it seems that Sonic 1 and some other games won't run but games like Hang On will for some reason.
- Fri Nov 06, 2015 2:16 am
- Forum: Exodus
- Topic: Bug reports?
- Replies: 48
- Views: 77272
Re: Bug reports?
I haven't compiled the latest commits on the repository, but some games seem to crash Exodus if the Active Disassembly is enabled and an Analysis is run after a game has been played for a while. Offenders I've encountered were Sonic 3D Blast, Pulseman, and Earthworm Jim 2. This seems to be caused by...