Yes, this is cool!Boyfinn wrote: ↑Fri Jul 12, 2019 10:42 amI rencently made this:
https://www.dropbox.com/s/7o2s4kcwr3ssj5f/rom.bin?dl=1
You mean something like this?
Search found 29 matches
- Fri Oct 25, 2019 8:50 pm
- Forum: SGDK
- Topic: typewriter effect
- Replies: 7
- Views: 9873
Re: typewriter effect
- Mon Jun 03, 2019 5:17 pm
- Forum: SGDK
- Topic: typewriter effect
- Replies: 7
- Views: 9873
Re: typewriter effect
Wow, that's really cool! Thank you
btw, nice game!
btw, nice game!
- Mon Jun 03, 2019 2:00 pm
- Forum: SGDK
- Topic: typewriter effect
- Replies: 7
- Views: 9873
Re: typewriter effect
Shouldn't you fill the data first then do the TypeWriter code afterward ? Also I don't understand why you're rewriting the full text each time, you can only add one letter by one letter. That's where I'm stuck at :oops: I've googled a lot, even tried stackoverflow advices, something like char* text...
- Mon Jun 03, 2019 4:11 am
- Forum: SGDK
- Topic: typewriter effect
- Replies: 7
- Views: 9873
typewriter effect
Hi, guys! I'm trying to add a typewriter effect to my project. I've duplicated VDP_drawTextBG function and modifying it :lol: The main goal was achieved - i got it typing by one letter after another, but when it came to the next line (or even next string), it duplicated what I've written before and ...
- Sun Jan 07, 2018 7:57 am
- Forum: Tools
- Topic: Compiling asmx
- Replies: 14
- Views: 22678
Re: Compiling asmx
thanks, guys
- Sat Jan 06, 2018 6:28 am
- Forum: Tools
- Topic: Compiling asmx
- Replies: 14
- Views: 22678
Re: Compiling asmx
Oh... Well then, can u guide me how to solve 0(an) / cmp(an)+ bugs? (if u don't mind ofc)
- Fri Jan 05, 2018 1:43 am
- Forum: Tools
- Topic: Compiling asmx
- Replies: 14
- Views: 22678
Re: Compiling asmx
Have you uploaded the fixed asmx to github? I'd like to have it too, with your permission.
- Thu Jan 04, 2018 2:18 pm
- Forum: Tools
- Topic: Compiling asmx
- Replies: 14
- Views: 22678
Re: Compiling asmx
Ok, i found another bug (i think its also asmx source question). asmx sees too big difference between "move.w 0 (a1),d1" and "move.w 1 (a1),d1". When it's 1 or more, it gives correct code - 32 29 00 01 , but when it's 0, it just gives 32 11 instead of 32 29 00 00 . How comes? :| I'm trying to assemb...
- Tue Jan 02, 2018 9:53 am
- Forum: Tools
- Topic: Compiling asmx
- Replies: 14
- Views: 22678
Re: Compiling asmx
I'm so glad that I can use properly working native win-asmx, without Cygwin environment now! Thank you!
Asmx itself works just everywhere (even on my android, where I've built it with c4droid and even assembled a hack with it ).
Asmx itself works just everywhere (even on my android, where I've built it with c4droid and even assembled a hack with it ).
- Thu Dec 28, 2017 11:47 pm
- Forum: Tools
- Topic: Compiling asmx
- Replies: 14
- Views: 22678
Re: Compiling asmx
You'll have to hunt down that fopen and replace the "r" with "rb". Thank you so much for solving my problem! I finally got rid of this annoying bug. found it at asmx.c, line 4695 upd. There also was a bug, adding 0D before 0A, replacing 0Fs with 00 and it probably did something else. I fixed it the...
- Thu Dec 28, 2017 12:50 pm
- Forum: Tools
- Topic: Compiling asmx
- Replies: 14
- Views: 22678
Re: Compiling asmx
Good 2 see someone else with asmx problems (even if the thread is almost 8 years old :lol: ) When it comes to compilation, i don't have any troubles - not even warnings. The problem is "incbin". When I'm including binary, asmx cuts it at first seen "1A" byte there... That happens only on windows, wh...
- Thu Dec 28, 2017 12:34 pm
- Forum: SGDK
- Topic: Sprite issue with first SGDK project
- Replies: 6
- Views: 5934
Re: Sprite issue with first SGDK project
wow... well, good luck with the solving of this problem, guys! I'll be waiting for updates. Thanks again!
- Sun Dec 24, 2017 9:00 pm
- Forum: SGDK
- Topic: Sprite issue with first SGDK project
- Replies: 6
- Views: 5934
Re: Sprite issue with first SGDK project
Hi guys! I have a question about the sprite engine. The problem is when i draw the sprite, sprite engine does not crop blank tiles and draws the sprite in VDP all the way, so it takes lot of VDP space. Do i need to chunk the sprite myself or there is a way sprite engine can do it automatically? Than...
- Fri Jun 23, 2017 12:04 am
- Forum: SGDK
- Topic: VDP_fadeIn question.
- Replies: 9
- Views: 6532
Re: VDP_fadeIn question.
Yep, this is what i did and now i got rid of this bug.Stef wrote:at least call it with async parameter set to TRUE in this case
Thank you, guys. Getting programming skills is so much fun for me :3
- Wed Jun 21, 2017 8:05 pm
- Forum: SGDK
- Topic: VDP_fadeIn question.
- Replies: 9
- Views: 6532
Re: VDP_fadeIn question.
Oh... well, im still newbie at programming, even tho i used SGDK long time ago, i code very rarely
Thanks for the reply <3
Thanks for the reply <3