Yes, this is cool!Boyfinn wrote: Fri Jul 12, 2019 10:42 am I rencently made this:
https://www.dropbox.com/s/7o2s4kcwr3ssj5f/rom.bin?dl=1
You mean something like this?
Search found 29 matches
- Fri Oct 25, 2019 8:50 pm
- Forum: SGDK
- Topic: typewriter effect
- Replies: 7
- Views: 13345
Re: typewriter effect
- Mon Jun 03, 2019 5:17 pm
- Forum: SGDK
- Topic: typewriter effect
- Replies: 7
- Views: 13345
Re: typewriter effect
Wow, that's really cool! Thank you 
btw, nice game!
btw, nice game!
- Mon Jun 03, 2019 2:00 pm
- Forum: SGDK
- Topic: typewriter effect
- Replies: 7
- Views: 13345
Re: typewriter effect
Shouldn't you fill the data first then do the TypeWriter code afterward ? Also I don't understand why you're rewriting the full text each time, you can only add one letter by one letter.
That's where I'm stuck at :oops:
I've googled a lot, even tried stackoverflow advices, something like
char ...
- Mon Jun 03, 2019 4:11 am
- Forum: SGDK
- Topic: typewriter effect
- Replies: 7
- Views: 13345
typewriter effect
Hi, guys! I'm trying to add a typewriter effect to my project. I've duplicated VDP_drawTextBG function and modifying it :lol:
The main goal was achieved - i got it typing by one letter after another, but when it came to the next line (or even next string), it duplicated what I've written before and ...
The main goal was achieved - i got it typing by one letter after another, but when it came to the next line (or even next string), it duplicated what I've written before and ...
- Sun Jan 07, 2018 7:57 am
- Forum: Tools
- Topic: Compiling asmx
- Replies: 14
- Views: 42492
Re: Compiling asmx
thanks, guys 
- Sat Jan 06, 2018 6:28 am
- Forum: Tools
- Topic: Compiling asmx
- Replies: 14
- Views: 42492
Re: Compiling asmx
Oh... Well then, can u guide me how to solve 0(an) / cmp(an)+ bugs? (if u don't mind ofc)
- Fri Jan 05, 2018 1:43 am
- Forum: Tools
- Topic: Compiling asmx
- Replies: 14
- Views: 42492
Re: Compiling asmx
Have you uploaded the fixed asmx to github? I'd like to have it too, with your permission.
- Thu Jan 04, 2018 2:18 pm
- Forum: Tools
- Topic: Compiling asmx
- Replies: 14
- Views: 42492
Re: Compiling asmx
Ok, i found another bug (i think its also asmx source question).
asmx sees too big difference between "move.w 0 (a1),d1" and "move.w 1 (a1),d1".
When it's 1 or more, it gives correct code - 32 29 00 01 , but when it's 0, it just gives 32 11 instead of 32 29 00 00 .
How comes? :|
I'm trying to ...
asmx sees too big difference between "move.w 0 (a1),d1" and "move.w 1 (a1),d1".
When it's 1 or more, it gives correct code - 32 29 00 01 , but when it's 0, it just gives 32 11 instead of 32 29 00 00 .
How comes? :|
I'm trying to ...
- Tue Jan 02, 2018 9:53 am
- Forum: Tools
- Topic: Compiling asmx
- Replies: 14
- Views: 42492
Re: Compiling asmx
I'm so glad that I can use properly working native win-asmx, without Cygwin environment now! Thank you!
Asmx itself works just everywhere (even on my android, where I've built it with c4droid and even assembled a hack with it
).
Asmx itself works just everywhere (even on my android, where I've built it with c4droid and even assembled a hack with it
- Thu Dec 28, 2017 11:47 pm
- Forum: Tools
- Topic: Compiling asmx
- Replies: 14
- Views: 42492
Re: Compiling asmx
You'll have to hunt down that fopen and replace the "r" with "rb".
Thank you so much for solving my problem! I finally got rid of this annoying bug.
found it at asmx.c, line 4695
upd.
There also was a bug, adding 0D before 0A, replacing 0Fs with 00 and it probably did something else. I fixed ...
- Thu Dec 28, 2017 12:50 pm
- Forum: Tools
- Topic: Compiling asmx
- Replies: 14
- Views: 42492
Re: Compiling asmx
Good 2 see someone else with asmx problems (even if the thread is almost 8 years old :lol: )
When it comes to compilation, i don't have any troubles - not even warnings.
The problem is "incbin".
When I'm including binary, asmx cuts it at first seen "1A" byte there... That happens only on windows ...
When it comes to compilation, i don't have any troubles - not even warnings.
The problem is "incbin".
When I'm including binary, asmx cuts it at first seen "1A" byte there... That happens only on windows ...
- Thu Dec 28, 2017 12:34 pm
- Forum: SGDK
- Topic: Sprite issue with first SGDK project
- Replies: 6
- Views: 8261
Re: Sprite issue with first SGDK project
wow...
well, good luck with the solving of this problem, guys! I'll be waiting for updates. Thanks again!
- Sun Dec 24, 2017 9:00 pm
- Forum: SGDK
- Topic: Sprite issue with first SGDK project
- Replies: 6
- Views: 8261
Re: Sprite issue with first SGDK project
Hi guys! I have a question about the sprite engine.
The problem is when i draw the sprite, sprite engine does not crop blank tiles and draws the sprite in VDP all the way, so it takes lot of VDP space.
Do i need to chunk the sprite myself or there is a way sprite engine can do it automatically ...
The problem is when i draw the sprite, sprite engine does not crop blank tiles and draws the sprite in VDP all the way, so it takes lot of VDP space.
Do i need to chunk the sprite myself or there is a way sprite engine can do it automatically ...
- Fri Jun 23, 2017 12:04 am
- Forum: SGDK
- Topic: VDP_fadeIn question.
- Replies: 9
- Views: 9670
Re: VDP_fadeIn question.
Yep, this is what i did and now i got rid of this bug.Stef wrote:at least call it with async parameter set to TRUE in this case
Thank you, guys. Getting programming skills is so much fun for me :3
- Wed Jun 21, 2017 8:05 pm
- Forum: SGDK
- Topic: VDP_fadeIn question.
- Replies: 9
- Views: 9670
Re: VDP_fadeIn question.
Oh... well, im still newbie at programming, even tho i used SGDK long time ago, i code very rarely
Thanks for the reply
<3
Thanks for the reply