Search found 34 matches

by RetroGames
Thu Mar 03, 2016 4:48 am
Forum: Megadrive/Genesis
Topic: Gunstar Heros disassembly?
Replies: 37
Views: 35058

Re: Gunstar Heros disassembly?

...GNU GAS has very good documentation going back all the way to the late 1980s and good support too. Interesting. Seems that GNU GAS's executable is also known as "AS", apparently a legacy from Unix. Wonder why the author of this "Macro Assembler AS" I linked to decided to also use the name "AS".....
by RetroGames
Mon Feb 29, 2016 8:47 am
Forum: Demos
Topic: Mega Marble World
Replies: 54
Views: 69129

Re: Mega Marble World

Feels like 1993 all over again! :D

Really cool! I hope it turns out as good as it looks!
by RetroGames
Mon Feb 29, 2016 8:34 am
Forum: Megadrive/Genesis
Topic: Gunstar Heros disassembly?
Replies: 37
Views: 35058

Re: Gunstar Heros disassembly?

Natsumi wrote:Having poor documentation is almost the same as having no documentation.
Ain't THAT the truth. :(
by RetroGames
Sun Feb 28, 2016 11:34 am
Forum: Megadrive/Genesis
Topic: Gunstar Heros disassembly?
Replies: 37
Views: 35058

Re: Gunstar Heros disassembly?

I've given up on whatever the hacked assembler AS.exe is with the sonicretro assemblies, and switched to ASM68 now (oddly, the VASM site appears down over the last couple of days, seems back now though). It's nice to have some actual documentation on the assembler now. :) I wonder if this is the as...
by RetroGames
Fri Feb 19, 2016 4:31 am
Forum: Exodus
Topic: Oh wow I'm slow
Replies: 9
Views: 13869

Re: Oh wow I'm slow

I guess I'm reeeeeeeeeeeeeeeeeeeally slooooooooooow. :D
by RetroGames
Sat Feb 13, 2016 5:15 am
Forum: Exodus
Topic: Oh wow I'm slow
Replies: 9
Views: 13869

Re: Oh wow I'm slow

I completely missed it too. Clever pun. :mrgreen:
by RetroGames
Mon Feb 01, 2016 9:59 am
Forum: Megadrive/Genesis
Topic: First Post and a Thank You
Replies: 1
Views: 3406

Re: First Post and a Thank You

I just finished a very simple but functioning microtonal sequencer/performance tool that I got to work on my Model 1 with my old Tototek flash cart. I got kickstarted on the programming side by MarkeyJester's 68k Tutorial and the Big Evil Corporation blog but for all my YM2612 info I just wanted to...
by RetroGames
Mon Feb 01, 2016 9:37 am
Forum: Demos
Topic: Matrix Digital Rain demo for Genesis
Replies: 1
Views: 3502

Re: Matrix Digital Rain demo for Genesis

Looks really cool! I'm glad you showed it running on several different Genesis models. It's neat to see. :) Good work on this demo!
by RetroGames
Fri Jan 29, 2016 9:13 pm
Forum: Megadrive/Genesis
Topic: Are there any good/elaborate ASM tutorials around?
Replies: 11
Views: 9551

Re: Are there any good/elaborate ASM tutorials around?

I haven't seen links to this resource on spritesmind yet, so here you go: Hugues Johnson's Programming Articles Hugues is a veteran programmer who is new to Genesis dev. He only has a few tutorials up so far, but I think they are useful, and I hope he makes more. Scroll down the page to get to the G...
by RetroGames
Fri Jan 29, 2016 8:44 pm
Forum: Blabla
Topic: Problems accessing Spritesmind
Replies: 19
Views: 23390

Re: Problems accessing Spritesmind

ComradeOj wrote:Whatever was causing the problem, it seems to be fixed for me. For now.
I just tried going to the site on my normal browser from home, and it worked!
It is working for me now also. Please don't bug out on me again, Comcast! :D
by RetroGames
Fri Jan 29, 2016 1:33 am
Forum: Blabla
Topic: Problems accessing Spritesmind
Replies: 19
Views: 23390

Re: Problems accessing Spritesmind

traceroute to gendev.spritesmind.net (213.186.33.40), 30 hops max, 60 byte packets 1 192.168.0.1 (192.168.0.1) 0.257 ms 0.143 ms 0.152 ms 2 96.120.0.65 (96.120.0.65) 10.965 ms 11.159 ms 13.103 ms 3-30 * * * Same for me, except my Comcast router/server IP in the second hop is different. I tried swit...
by RetroGames
Thu Jan 28, 2016 6:52 am
Forum: Blabla
Topic: Problems accessing Spritesmind
Replies: 19
Views: 23390

Re: Problems accessing Spritesmind

Don't know who the university uses (it's ~15mi away), but I can access the site from their desktop computers last I tried; however, at home , when I try to access from the uni rental laptop, it times out, on Firefox, IE, and also FireFox for Android (phone). We have Comcast. The internet is working...
by RetroGames
Wed Jan 27, 2016 10:28 am
Forum: Sound
Topic: Noob questions: is playback of multiple, simultaneous samples (samples polyphony) possible on the Genesis?
Replies: 6
Views: 12009

Re: Noob questions: is playback of multiple, simultaneous samples (samples polyphony) possible on the Genesis?

OK, so we're not "multitasking" / rapidly switching between 4 samples, we're mixing (summing?) 4 samples together "in software" and then playing the mixed signal over the one hardware DAC channel, FM6? Yep. And heck, when hardware supports multiple channels, it's literally doing exactly that as wel...
by RetroGames
Wed Jan 27, 2016 3:03 am
Forum: Blabla
Topic: Problems accessing Spritesmind
Replies: 19
Views: 23390

Re: Problems accessing Spritesmind

All of a sudden, the problem went away and I can access Spritesmind as usual. I didn't even have to contact my ISP. Odd business! But at least it's over. :D

MrTamk1s: Are you still having issues?

EDIT: I spoke too soon. Problems are back. Yay me. :roll:
by RetroGames
Tue Jan 26, 2016 8:47 am
Forum: Sound
Topic: Noob questions: is playback of multiple, simultaneous samples (samples polyphony) possible on the Genesis?
Replies: 6
Views: 12009

Re: Noob questions: is playback of multiple, simultaneous samples (samples polyphony) possible on the Genesis?

Software mixing is done by using buffering... So you read out a portion of PCM#1, store it inside a buffer, read a portion of PCM#2 then mix it with PCM#1.. and so on until you're done with all four PCM samples. Then you take the mixed result and sent it to FM6. OK, so we're not "multitasking" / ra...