Search found 82 matches

by Natsumi
Tue May 18, 2021 10:21 pm
Forum: Demos
Topic: BadApple@60
Replies: 1
Views: 4730

BadApple@60

Did a little fun demo for the Mega Drive over the last few months. No spoilers of course you silly goofus. Go download it instead ! Ok fine you can go watch the hardware recording if you must . Did this little thing over a few weeks. Took me quite a while to settle into the current method. It's just...
by Natsumi
Tue Oct 31, 2017 5:54 pm
Forum: Super 32X
Topic: "The Question" ported to 32X
Replies: 19
Views: 25093

Re: "The Question" ported to 32X

Well it works fine with Mega Everdrive X7 and US model 1 with US 32X on top so either its a minor issue or Mega Everdrive is magic
by Natsumi
Thu Oct 19, 2017 1:48 pm
Forum: Controls
Topic: handle multi vs single press
Replies: 5
Views: 9358

Re: handle multi vs single press

There is no one way to handle this I believe, but it depends on the game. The way I would do it, is check for A+B+C, and if its pressed, have some code to cancel the current attack or whatever is happening. It would help if the kick animation starts a little slower and finishes fast, so its not near...
by Natsumi
Thu Aug 31, 2017 4:52 pm
Forum: Tools
Topic: Blastem 0.5.0 - Many accuracy improvements, basic SMS support, runs OD2
Replies: 33
Views: 46296

Re: Blastem 0.5.0 - Many accuracy improvements, basic SMS support, runs OD2

The tiles from PlaneW are appearing on PlaneA, instead of PlaneA repeating the tiles in a glitchy way. I have taken a screenshot from hardware illustrating how it should look like;
Image
by Natsumi
Thu Aug 31, 2017 7:44 am
Forum: Tools
Topic: Blastem 0.5.0 - Many accuracy improvements, basic SMS support, runs OD2
Replies: 33
Views: 46296

Re: Blastem 0.5.0 - Many accuracy improvements, basic SMS support, runs OD2

It looks like it runs hacks now much better, but I did find another bug:
Image
PlaneA seems to fetch wrong tiles here. On hardware that second line of monitor art is not there, its just PlaneA bugging out instead. (and to clarify, the monitor tiles are PlaneW)
by Natsumi
Sat Jul 22, 2017 6:42 am
Forum: Sound
Topic: Sonic 3 stuck sound under waterfall
Replies: 2
Views: 7798

Re: Sonic 3 stuck sound under waterfall

I am guessing you mean you are making a custom emulator and having this issue? No, I've never seen this happen, not on hardware nor any emulators. It is probably a timing related issue, like h-ints which are stopping Z80 for a few scanlines, which could cause issues... I would definitely see what ha...
by Natsumi
Sat Jul 15, 2017 9:53 pm
Forum: Megadrive/Genesis
Topic: Console freezes when reset
Replies: 8
Views: 6086

Re: Console freezes when reset

Also something that is at the very least possible, is trying to wait for Z80 to stop when its not in a correct state, I remember getting this issue frequently when ROMs do not properly reset/initialize
by Natsumi
Thu Jul 13, 2017 9:42 am
Forum: SGDK
Topic: What I got so far, and HELP! :)
Replies: 12
Views: 7316

Re: What I got so far, and HELP! :)

Well honestly it is not exactly rocket science once you understand the concept =P
by Natsumi
Thu Jul 13, 2017 6:49 am
Forum: SGDK
Topic: What I got so far, and HELP! :)
Replies: 12
Views: 7316

Re: What I got so far, and HELP! :)

What Stef explained is what generally ALL games did and do still. But to explain in closer detail, your camera is basically the "virtual" position for everything. Sprites, planes, scrolling, everything is based on this camera, or sometimes some calculation that takes the camera as input. In your cod...
by Natsumi
Thu Jun 22, 2017 8:00 pm
Forum: SGDK
Topic: SPRITES
Replies: 15
Views: 10815

Re: SPRITES

You probably can't really do really fancy effects and complex games such as Sonic or Aladdin, but definitely simpler games could be done. In fact, Sonic Spinball was written completely in C, and I assume its very old compiler, not sure of GCC or something else, but probably not even nearly as good a...
by Natsumi
Wed Jun 21, 2017 7:24 pm
Forum: Controls
Topic: Atari ST/AMIGA mouse on SEGA?
Replies: 7
Views: 11383

Re: Atari ST/AMIGA mouse on SEGA?

Also gaming mice with way more than 4 buttons are actually fairly cheap nowadays. Sure, you are getting a shit mouse, but its not like you can use it to its full potential on a system thats almost 30 years old... :P
by Natsumi
Mon Jun 19, 2017 1:20 pm
Forum: SGDK
Topic: Hellop Everyone!
Replies: 3
Views: 3081

Re: Hellop Everyone!

I am not even in my 20s and I had a Mega Drive & NES as a kid...
by Natsumi
Sat Jun 17, 2017 11:49 am
Forum: Tools
Topic: How to do pixelart? Any tool???
Replies: 7
Views: 12219

Re: How to do pixelart? Any tool???

I personally use Paint & GetArt.NET