Search found 115 matches
- Fri Jan 07, 2022 9:34 am
- Forum: Megadrive/Genesis
- Topic: HBlank wrong hardware behaviour
- Replies: 1
- Views: 5400
HBlank wrong hardware behaviour
Hello guys, its been a while. I'm playing arround with hBlank and vblank trying to undestand how really works, so i made a simple test (code bellow): Drawing background plane every odd line. I've tried the output on the emulator and works just as expected. But then i move to real hardware and some s...
- Tue Apr 16, 2019 7:23 am
- Forum: Exodus
- Topic: Load roms externally?
- Replies: 6
- Views: 15180
Re: Load roms externally?
Ok thanks for the reply anyway!
- Mon Apr 15, 2019 6:52 pm
- Forum: Exodus
- Topic: Load roms externally?
- Replies: 6
- Views: 15180
Load roms externally?
There is a way to load roms via command line? like c:\exodus.exe rom.bin. I need it to fire some macros in my IDE.
Thanks!
Thanks!
- Mon Apr 15, 2019 6:40 pm
- Forum: UMDK
- Topic: Problem building tools
- Replies: 2
- Views: 19516
Re: Problem building tools
First post was about building the tools in linux, and this one is for the windows ones, i cannot build them too :S here there is the build.log:
https://pastebin.com/ZZk1puVQ
https://pastebin.com/ZZk1puVQ
- Mon Apr 15, 2019 11:23 am
- Forum: UMDK
- Topic: Problem building tools
- Replies: 2
- Views: 19516
Problem building tools
Hi there, its been a while :D I was installing the tools folowing the wiki commands, but seems somethings wrong with the files... cd ${HOME} mkdir 20151220 cd 20151220 wget -qO- http://tiny.cc/msbil | tar zxf - cd makestuff scripts/msget.sh makestuff/hdlmake/20151220 cd hdlmake/apps mkdir makestuff ...
- Thu Apr 20, 2017 8:00 pm
- Forum: Megadrive/Genesis
- Topic: Memory leak? Need some help -_-
- Replies: 2
- Views: 3299
Re: Memory leak? Need some help -_-
Wow that was fast, and yes, solved!
Definetly i have to learn much more about OPCODES,
Definetly i have to learn much more about OPCODES,
- Thu Apr 20, 2017 7:44 pm
- Forum: Megadrive/Genesis
- Topic: Memory leak? Need some help -_-
- Replies: 2
- Views: 3299
Memory leak? Need some help -_-
Hi, im doing some basic tests, using guides from Bigevilcorp, and other sources. My test is doing well both in the emulator and real hardware (using sega nomad and UMDK to test), but the ram keeps geting filled until it runs out of space, i've tried to find the cause with REGEN debugger, but i dont ...
- Mon Apr 17, 2017 3:23 pm
- Forum: Megadrive/Genesis
- Topic: The perfect "Hello World" example for new starters
- Replies: 11
- Views: 14720
Re: The perfect "Hello World" example for new starters
thanks for the new code! ill try to get my scroll working.
Ill wait patiently for more guides ;D
Ill wait patiently for more guides ;D
- Mon Apr 17, 2017 11:35 am
- Forum: Megadrive/Genesis
- Topic: The perfect "Hello World" example for new starters
- Replies: 11
- Views: 14720
Re: The perfect "Hello World" example for new starters
This is much needed. I finally got some time to get back to megadrive and i was learning from your blog and other sources. Thanks for the effort. Also again, your vdp commands in p57 are wrong,(or i am wrong?) like in your blog: Commands: 100000 – VRAM Write 110000 – CRAM Write and should be: Comman...
- Wed Mar 30, 2016 7:19 pm
- Forum: UMDK
- Topic: Microsoft announces ubuntu into win 10, UMDK under win?
- Replies: 1
- Views: 9652
Microsoft announces ubuntu into win 10, UMDK under win?
Yup, just wondering if that will be enought to use the UMDK tools into windows...
http://www.zdnet.com/article/microsoft- ... indows-10/
http://www.zdnet.com/article/microsoft- ... indows-10/
- Sun Feb 14, 2016 11:33 pm
- Forum: UMDK
- Topic: Visible graphics problems on SGDK-based game
- Replies: 20
- Views: 28991
Re: Visible graphics problems on SGDK-based game
Also...did you notice some sound problems? like some random note out of nowhere? i get this from time to time.
- Thu Feb 11, 2016 8:09 pm
- Forum: UMDK
- Topic: Visible graphics problems on SGDK-based game
- Replies: 20
- Views: 28991
Re: Visible graphics problems on SGDK-based game
Yup, that's was the weird graphical issues i have withmine too, but not only in my code. It happens in some games, like streets of rage and megaturrican. I tought that was a md1 hardware problem, like a capacitor or something...but seems that is the umdk... Also noticed that this do not happens in t...
- Tue Jan 26, 2016 4:48 pm
- Forum: UMDK
- Topic: UMDK manufacturing, part 2: Software
- Replies: 253
- Views: 263283
Re: UMDK manufacturing, part 2: Software
"All DDD things related..." Already solved, i was invoking "ddd.sh 8000 menu.elf" (which works on my debian laptop) then loading a rom...that crashed DDD and console. So i only used "ddd.sh 8000" and thats it. Its strage since i can load menu.elf in the laptop without problems...but meh i dont care...
- Tue Jan 26, 2016 7:21 am
- Forum: UMDK
- Topic: UMDK manufacturing, part 2: Software
- Replies: 253
- Views: 263283
Re: UMDK manufacturing, part 2: Software
Sry i will look to all of this soon, im pretty busy this days, but im in.
- Thu Jan 21, 2016 12:51 am
- Forum: UMDK
- Topic: UMDK manufacturing, part 2: Software
- Replies: 253
- Views: 263283
Re: UMDK manufacturing, part 2: Software
BigEvilCorporation test was compiled using SN systems asm68k.exe for the hscrolltest.bin It doesn't matter which Assembler was used tbh but the linker script/layout matters. Perhaps Matt at that time had not tried his tutorial code out on real hardware - you will have to raise that with him. I do n...