Search found 403 matches

Sun Feb 04, 2018 10:00 am
Forum: Demos
Topic: Unnamed "ninja" game (Dev Diary thread)
Replies: 63
Views: 1293

Re: Unnamed "ninja" game (Dev Diary thread)

Really nice work. Especially if you didn't have a MD before X-mas. Impressive !!
Wed Jan 24, 2018 1:14 pm
Forum: Demos
Topic: Teenage Queen MD released :)
Replies: 9
Views: 4182

Re: Teenage Queen MD released :)

Pascal wrote:
Tue Jan 23, 2018 8:18 am
OB1 actualy it's because my previous code was useful to you that i decided to release this one
It indeed was!!!
Thank you very much again ^^
Mon Jan 22, 2018 1:25 pm
Forum: Demos
Topic: Teenage Queen MD released :)
Replies: 9
Views: 4182

Re: Teenage Queen MD released :)

Biggest news being Pascal is alive and well ^^

Thanx Pascal ^^
Thu Dec 07, 2017 7:21 am
Forum: SGDK
Topic: Transparency on the same Plane, via Tiles
Replies: 8
Views: 494

Re: Transparency on the same Plane, via Tiles

In mathematics often you have an unique solution (or a group of) and an exact methodology to arrive to that conclusion. Frequently in life you don't have this situation, but you have to chose your own framework to reach to a misty success. (...) In most cases this is the clearly the wining solution...
Mon Oct 23, 2017 7:20 am
Forum: Tools
Topic: Algorithm for splitting sprites
Replies: 69
Views: 3937

Re: Algorithm for splitting sprites

It's an algorithm to split big sprites. First it loads a 4bpp bmp file. If the image size is not 8-pixels aligned, it generates the 8-pixels aligned images, with an offset on width and height, up to 49 images (7 pixels width offset x 7 pixels height offset). Then, for each 8-pixels aligned image, it...
Sun Oct 22, 2017 10:16 am
Forum: Tools
Topic: Algorithm for splitting sprites
Replies: 69
Views: 3937

Re: Algorithm for splitting sprites

All right. This may not be the BEST algorithm on earth to split sprites and so on. Especially, it doesn't optimize very well "holes" in sprites (an empty tile inside a sprite), but it manages to achieve some neat results. At least, good enough for me. https://www.dropbox.com/s/m3hctty54yox1mj/Street...
Mon Oct 16, 2017 3:02 pm
Forum: Demos
Replies: 14
Views: 952

SegaTim wrote:
Sun Oct 15, 2017 2:42 pm
To do only for itself. And 5-10 SMD fans.
Here's to the crazy ones, the misfits, the rebels...
Wed Oct 11, 2017 8:38 am
Forum: Blabla
Topic: Make a wish / What if : Genesis
Replies: 21
Views: 951

Re: Make a wish / What if : Genesis

Stef wrote:
Tue Oct 10, 2017 2:57 pm
• 4 palettes for sprite + 4 palettes for BG.
Neat. 8 palettes, and no need to modify background tile or sprite entries (still 2 bits for the palette number).
Stef wrote:
Tue Oct 10, 2017 2:57 pm
I think the rest of the hardware is already perfect :p
Tue Oct 10, 2017 12:36 pm
Forum: Blabla
Topic: Make a wish / What if : Genesis
Replies: 21
Views: 951

Make a wish / What if : Genesis

Reading the TF530 topic (http://gendev.spritesmind.net/forum/viewtopic.php?f=13&t=2721), and just for fun, I thought about a make-a-wish / what if for the Genny. If you could have added one feature, just one, single, feature, what would have it been ? A more-evolved CPU (think about 68010 cache mode...
Fri Sep 15, 2017 12:41 pm
Forum: Blabla
Topic: Very Interested
Replies: 7
Views: 697

Re: Very Interested

Staffan wrote:
Tue Sep 12, 2017 7:35 am
The freemasons have at least 10 grades.
Well, it depends. Some lodges have nearly 33, some stick to 3.

Anyway, I'm with Sik on this one.
Write stuff that brings value to other members, THIS would be our reward
Sun Apr 02, 2017 3:23 pm
Topic: The perfect "Hello World" example for new starters
Replies: 9
Views: 1212

Re: The perfect "Hello World" example for new starters

Thank you very much. I've always thought this was much needed ^^
Sat Sep 24, 2016 4:47 am
Forum: Announcement
Topic: 10 years!!!
Replies: 7
Views: 1305

Re: 10 years!!!

Happy birthday to us ^^
Thank you Kan'
Tue Nov 03, 2015 11:11 pm
Forum: Tools
Topic: 32x ASM
Replies: 2
Views: 2877

Re: 32x ASM

I use the asmsh.exe to assemble my SH2 ASM files. Unfortunately, the .align directive padds with "0000" (Illegal instruction) and does not allows you to specify the padding value (.align alignment, value). So, I've written this macro : ALIGN_NOP macro .arepeat *%4/2 NOP .aendr endm Then, just call "...
Sat Aug 22, 2015 6:04 am
Forum: Hardware
Topic: FPGA version
Replies: 22
Views: 3975
Of course, of course, I know. I just wanted to drop the specs. I was thinking about Kaneda line : ... i'll like to know if a FPGA (or a SoC) version of Genny is possible ? ... In this "Retro VGS", in what I thought was related, the ARM would be idle, while the FPGA would be the actual Genesis. Not e...
Fri Aug 21, 2015 8:22 pm
Forum: Hardware
Topic: FPGA version
Replies: 22
Views: 3975
HAve you guys heard about retro VGS (http://www.retrovgs.com) ?
It's an ARM Cortex 8 (single core, 1GHz) coupled with a 49k EL FPGA.