Search found 9 matches

by Yuge
Tue Aug 26, 2008 3:57 pm
Forum: Tools
Topic: How to compile Gens?
Replies: 5
Views: 7230

Thanks for a hint Chilly Willy :D . After 2 hours of fighting with compiler, I actually compiled Gens+ using Visual Studio 2008 Pro provided tools. It uses old directX libraries, so I had to disable some functions to link with newest libraries. I think it would be a good idea to maintain some ...
by Yuge
Tue Aug 19, 2008 6:41 am
Forum: Tools
Topic: How to compile Gens?
Replies: 5
Views: 7230

Zophar says windows version is a bit limited. And homesite is down. Which is the latest version?
by Yuge
Mon Aug 18, 2008 3:01 pm
Forum: Tools
Topic: How to compile Gens?
Replies: 5
Views: 7230

How to compile Gens?

Well, subject. Tried Visual Studio 2008, got stuck at kailleraclient.h

Code: Select all

DLLEXP kailleraInit();
with missing type specifier - int assumed.
Also if I understood correctly DirectX should be of particular version (newer won`t work).
Any help would be appreciated.
by Yuge
Thu Aug 14, 2008 12:21 pm
Forum: SGDK
Topic: Sega Genesis Dev Kit (SGDK)
Replies: 853
Views: 1465510


Yeah, I don't use no Code::blocks nor Eclipse IDE's. I was looking for more general solution.


fun...it's because I was looking for a 'general' solution than I tried (with success) to use Eclipse...
I thought it was a very common IDE, more than PN(?)
By the term "general" I meant something more ...
by Yuge
Thu Aug 14, 2008 9:59 am
Forum: SGDK
Topic: Sega Genesis Dev Kit (SGDK)
Replies: 853
Views: 1465510

While it finds rm that is, indeed, in bin folder of msys, all works as expected.
clean:
@rm -fr $(BUILD) -fr $(DEPENDS) $(TARGET).elf $(TARGET).bin
Also when i'm using makefile the compilation errors aren't correctly catched by the output analyser
It happens, but rarely.
but I don't know how ...
by Yuge
Thu Aug 14, 2008 6:54 am
Forum: SGDK
Topic: Sega Genesis Dev Kit (SGDK)
Replies: 853
Views: 1465510

Ok, original devkit post updated, link added.

Normally if you follow exactly all tutorial steps you should compile correcty your rom
I guess you missed something in section 17, anyway now it's fixed :)

Yeah, I don't use no Code::blocks nor Eclipse IDE's. I was looking for more general solution ...
by Yuge
Wed Aug 13, 2008 8:02 pm
Forum: SGDK
Topic: Sega Genesis Dev Kit (SGDK)
Replies: 853
Views: 1465510

I don't know what you used to create the archive, but WinRAR refuses to extract some of the files:

I used 7-zip. I'll repack and upload it as soon as google back from maintenance.


That aside, you should probably consider adding prefixes to the GNU binaries (i.e. gcc -> m68k-elf-gcc or ...
by Yuge
Wed Aug 13, 2008 12:03 pm
Forum: SGDK
Topic: Sega Genesis Dev Kit (SGDK)
Replies: 853
Views: 1465510

Try linking with -oformat binary
Or you can convert from ELF to binary in a separate step, using something like objcopy -O binary a.out myrom.bin
Thanks, already solved that, didn`t knew that objcopy cuts out elf header.

Trying to improve devkit, I`ve rearranged some stuff & added some clever ...
by Yuge
Sat Jul 19, 2008 8:12 pm
Forum: SGDK
Topic: Sega Genesis Dev Kit (SGDK)
Replies: 853
Views: 1465510

Hi! I downloaded this devkit and tried to compile a sample that is included. At first I was trying to configure Code::Block, configured, compiled, got rom.bin, but it doesn`t work in Kega emulator. Than I tried with simple makefile - like in bin directory, here is the log (compiling only main.c ...