OK, I though that you was free to remap samples everywhere in ROM by patching addresses.
Yes, if you must keep the same ROM size, you will have to compress them enough to be able to replay with higher frequency.
Keep us informed about your progress!!!
Search found 38 matches
- Mon Jul 21, 2014 10:06 pm
- Forum: Sound
- Topic: Street Fighter 2 - new Z80 PCM sound driver project
- Replies: 28
- Views: 42331
- Mon Jul 21, 2014 5:58 pm
- Forum: Sound
- Topic: Street Fighter 2 - new Z80 PCM sound driver project
- Replies: 28
- Views: 42331
- Mon Jul 21, 2014 7:16 am
- Forum: Sound
- Topic: Street Fighter 2 - new Z80 PCM sound driver project
- Replies: 28
- Views: 42331
Actually SF2 samples in the MD version are 4.77 Khz, i could up them to 9.4 Khz by using 4 bits ADPCM (same size as 8 bits 4.77 Khz) but i'm not sure ADPCM will sound that better... I don't said to use ADPCM, but original arcade samples are ADPCM encoded. (up them to 9.4 KHz will not improve qualit...
- Sat Jul 19, 2014 6:07 pm
- Forum: Sound
- Topic: Street Fighter 2 - new Z80 PCM sound driver project
- Replies: 28
- Views: 42331
- Sat Sep 17, 2011 7:41 pm
- Forum: Super 32X
- Topic: Advanced Audio Compression
- Replies: 5
- Views: 9435
SDL was thought for PC and by the way, was not optimised for vintage videogames systems. (use lot of RAM and not run fast) 10 years ago, two LIBs are used for programming games : SDL, and Allegro. Allegro comes from Atari ST computer and was ported to PC. I remember that Allegro was 2 times faster a...
- Wed Mar 09, 2011 8:40 am
- Forum: Super 32X
- Topic: SUPER STREET FIGHTER 2 TURBO FOR 32X THE BEST GAME EVER
- Replies: 6
- Views: 9162
See for yourself - here's an arc of the "double pixel" version of the Yeti3D demo (with music and sound). It's not any faster on the emulator that I can tell, but it may be faster on real hardware. Unfortunately, I can't test it on a real 32X and the emulator always display 60fps. So it's not possi...
- Mon Mar 07, 2011 7:24 pm
- Forum: Super 32X
- Topic: Totally Awesome to the MAX!!
- Replies: 26
- Views: 20408
- Mon Mar 07, 2011 6:07 pm
- Forum: Super 32X
- Topic: Totally Awesome to the MAX!!
- Replies: 26
- Views: 20408
If fact, we just have to use AND operator. 0 : skip 1 : write Sprite Mask Screen Mask Merged Mask 00000000 01010000 00000000 01111110 00001111 00001110 01111110 10100010 00100010 00000000 01101100 00000000 The reason to do "front to back" was to avoid to write hidden pixels. Sprites hide sprites, b-...