Search found 57 matches
- Tue Jan 14, 2020 2:17 am
- Forum: SGDK
- Topic: typewriter effect
- Replies: 7
- Views: 9845
Re: typewriter effect
My example uses sprites though, because i needed larger letters and both my background layers are a bit busy in the project i applied this to.
- Fri Jul 12, 2019 10:42 am
- Forum: SGDK
- Topic: typewriter effect
- Replies: 7
- Views: 9845
Re: typewriter effect
I rencently made this:
https://www.dropbox.com/s/7o2s4kcwr3ssj5f/rom.bin?dl=1
You mean something like this?
https://www.dropbox.com/s/7o2s4kcwr3ssj5f/rom.bin?dl=1
You mean something like this?
- Thu Apr 04, 2019 4:51 pm
- Forum: SGDK
- Topic: Timer interrupts
- Replies: 10
- Views: 8391
- Thu Apr 04, 2019 2:54 pm
- Forum: SGDK
- Topic: Timer interrupts
- Replies: 10
- Views: 8391
Re: Timer interrupts
-cut- I didnt mean for my message to come across in any way that might offend people. I was merely expressing my frustration with the hardware. As much as i love the sega megadrive, timer interrupts could've greatly improved the amount of logic and code to achieve certain timed events for both low-...
- Wed Apr 03, 2019 10:40 am
- Forum: SGDK
- Topic: Timer interrupts
- Replies: 10
- Views: 8391
Re: Timer interrupts
There ARE timers on the YM2612, but in their infinite wisdom, SEGA didn't connect the INT line from the 2612 to the Z80. People still use the 2612 timers in some cases, but it won't interrupt the Z80 or 68000, so you have to poll it periodically. Given most games don't need that kind of timing, nea...
- Tue Apr 02, 2019 11:57 am
- Forum: SGDK
- Topic: Timer interrupts
- Replies: 10
- Views: 8391
Timer interrupts
Does the megadrive have any timer interrupts? or does it just have the blanking interrupts?
Either way, Would anyone here have any example of an interrupt function that may repeat at a set amount of time?
Either way, Would anyone here have any example of an interrupt function that may repeat at a set amount of time?
- Fri Mar 08, 2019 6:40 pm
- Forum: SGDK
- Topic: Palette corruption help
- Replies: 2
- Views: 4537
Re: Palette corruption help
Can you check your vRAM? Are you running out of tiles?
- Thu Feb 28, 2019 2:53 pm
- Forum: Tools
- Topic: Beehive - a Mega Drive tile and map editor
- Replies: 30
- Views: 62669
Re: Beehive - a Mega Drive tile and map editor
I figured this out too. You have to index it to 15 colors to accomodate for transparency if you have any.
- Fri Jul 13, 2018 12:54 am
- Forum: Tools
- Topic: Beehive - a Mega Drive tile and map editor
- Replies: 30
- Views: 62669
Re: Beehive - a Mega Drive tile and map editor
Are there any SGDK examples yet?
- Mon Jun 25, 2018 4:03 pm
- Forum: SGDK
- Topic: SGDK and tilemap-editors
- Replies: 10
- Views: 11533
Re: SGDK and tilemap-editors
I got BEEhive working. Are there any examples how to utilize the tilemap and map files generated by beehive?
- Mon Jun 25, 2018 3:32 pm
- Forum: Tools
- Topic: Beehive - a Mega Drive tile and map editor
- Replies: 30
- Views: 62669
Re: Beehive - a Mega Drive tile and map editor
I use GIMP for most of my work. Do: Image -> Mode -> Indexed... set it to 16 colours, and export as BMP. [s]Yeah, this is exactly what i'm doing and with no success, I might update GIMP and see if the bewer version works.[/s] Nevermind! Turns out GIMP doesn't like giving indexed palettes to RGB ima...
- Sun Jun 24, 2018 12:15 pm
- Forum: Tools
- Topic: Beehive - a Mega Drive tile and map editor
- Replies: 30
- Views: 62669
Re: Beehive - a Mega Drive tile and map editor
What tools do you use to convert a 16-color indexed image into a 4bpp bitmap?
GIMP can only go down to 8bpp
GIMP can only go down to 8bpp
- Sun Jun 17, 2018 2:30 am
- Forum: SGDK
- Topic: SGDK and tilemap-editors
- Replies: 10
- Views: 11533
Re: SGDK and tilemap-editors
Wasn't rescomp built into SGDK?
In my experience it doesn't handle duplicate-tiles very well.
In my experience it doesn't handle duplicate-tiles very well.
- Sat Jun 16, 2018 6:22 pm
- Forum: SGDK
- Topic: SGDK and tilemap-editors
- Replies: 10
- Views: 11533
SGDK and tilemap-editors
Do you guys know any good tilemap/map editors that can export compatible tilemaps for SGDK?
BEEhive is not willing to co-operate at the moment so im looking around for alternatives.
BEEhive is not willing to co-operate at the moment so im looking around for alternatives.
- Sat Jun 16, 2018 5:50 pm
- Forum: Tools
- Topic: Beehive - a Mega Drive tile and map editor
- Replies: 30
- Views: 62669
Re: Beehive - a Mega Drive tile and map editor
I can't import any tilesets.
Giving my BMP 16-indexed colors gives me an error.
Giving my BMP 16-indexed colors gives me an error.