Search found 56 matches

by Boyfinn
Fri Jul 12, 2019 10:42 am
Forum: SGDK
Topic: typewriter effect
Replies: 5
Views: 733

Re: typewriter effect

I rencently made this:
https://www.dropbox.com/s/7o2s4kcwr3ssj5f/rom.bin?dl=1
You mean something like this?
by Boyfinn
Thu Apr 04, 2019 4:51 pm
Forum: SGDK
Topic: Timer interrupts
Replies: 10
Views: 1297

Re: Timer interrupts

Stef wrote:
Thu Apr 04, 2019 4:46 pm
(and so could be inaccurate if some V-Int were miss or if they are disabled).
That's a good example of what I mean.
It didnt really come across my mind at the time of writing my post.
by Boyfinn
Thu Apr 04, 2019 2:54 pm
Forum: SGDK
Topic: Timer interrupts
Replies: 10
Views: 1297

Re: Timer interrupts

-cut- I didnt mean for my message to come across in any way that might offend people. I was merely expressing my frustration with the hardware. As much as i love the sega megadrive, timer interrupts could've greatly improved the amount of logic and code to achieve certain timed events for both low-...
by Boyfinn
Wed Apr 03, 2019 10:40 am
Forum: SGDK
Topic: Timer interrupts
Replies: 10
Views: 1297

Re: Timer interrupts

There ARE timers on the YM2612, but in their infinite wisdom, SEGA didn't connect the INT line from the 2612 to the Z80. People still use the 2612 timers in some cases, but it won't interrupt the Z80 or 68000, so you have to poll it periodically. Given most games don't need that kind of timing, nea...
by Boyfinn
Tue Apr 02, 2019 11:57 am
Forum: SGDK
Topic: Timer interrupts
Replies: 10
Views: 1297

Timer interrupts

Does the megadrive have any timer interrupts? or does it just have the blanking interrupts?
Either way, Would anyone here have any example of an interrupt function that may repeat at a set amount of time?
by Boyfinn
Fri Mar 08, 2019 6:40 pm
Forum: SGDK
Topic: Palette corruption help
Replies: 2
Views: 926

Re: Palette corruption help

Can you check your vRAM? Are you running out of tiles?
by Boyfinn
Thu Feb 28, 2019 2:53 pm
Forum: Tools
Topic: Beehive - a Mega Drive tile and map editor
Replies: 29
Views: 14935

Re: Beehive - a Mega Drive tile and map editor

I figured this out too. You have to index it to 15 colors to accomodate for transparency if you have any.
by Boyfinn
Fri Jul 13, 2018 12:54 am
Forum: Tools
Topic: Beehive - a Mega Drive tile and map editor
Replies: 29
Views: 14935

Re: Beehive - a Mega Drive tile and map editor

Are there any SGDK examples yet?
by Boyfinn
Mon Jun 25, 2018 4:03 pm
Forum: SGDK
Topic: SGDK and tilemap-editors
Replies: 10
Views: 2791

Re: SGDK and tilemap-editors

I got BEEhive working. Are there any examples how to utilize the tilemap and map files generated by beehive?
by Boyfinn
Mon Jun 25, 2018 3:32 pm
Forum: Tools
Topic: Beehive - a Mega Drive tile and map editor
Replies: 29
Views: 14935

Re: Beehive - a Mega Drive tile and map editor

I use GIMP for most of my work. Do: Image -> Mode -> Indexed... set it to 16 colours, and export as BMP. [s]Yeah, this is exactly what i'm doing and with no success, I might update GIMP and see if the bewer version works.[/s] Nevermind! Turns out GIMP doesn't like giving indexed palettes to RGB ima...
by Boyfinn
Sun Jun 24, 2018 12:15 pm
Forum: Tools
Topic: Beehive - a Mega Drive tile and map editor
Replies: 29
Views: 14935

Re: Beehive - a Mega Drive tile and map editor

What tools do you use to convert a 16-color indexed image into a 4bpp bitmap?
GIMP can only go down to 8bpp
by Boyfinn
Sun Jun 17, 2018 2:30 am
Forum: SGDK
Topic: SGDK and tilemap-editors
Replies: 10
Views: 2791

Re: SGDK and tilemap-editors

Wasn't rescomp built into SGDK?
In my experience it doesn't handle duplicate-tiles very well.
by Boyfinn
Sat Jun 16, 2018 6:22 pm
Forum: SGDK
Topic: SGDK and tilemap-editors
Replies: 10
Views: 2791

SGDK and tilemap-editors

Do you guys know any good tilemap/map editors that can export compatible tilemaps for SGDK?
BEEhive is not willing to co-operate at the moment so im looking around for alternatives.
by Boyfinn
Sat Jun 16, 2018 5:50 pm
Forum: Tools
Topic: Beehive - a Mega Drive tile and map editor
Replies: 29
Views: 14935

Re: Beehive - a Mega Drive tile and map editor

I can't import any tilesets.
Giving my BMP 16-indexed colors gives me an error.
by Boyfinn
Sat May 19, 2018 8:04 pm
Forum: SGDK
Topic: Sega mouse no longer supported?
Replies: 1
Views: 852

Sega mouse no longer supported?

I've been trying to use

Code: Select all

JOY_setMouseEventHandler
But it doesnt work anymore?
Has the name for it changedor is it no longer supported?