Search found 17 matches
- Wed Mar 09, 2022 11:55 pm
- Forum: Sound
- Topic: MK3 sound encode algorytm? (genesis\megadrive)
- Replies: 3
- Views: 10661
Re: MK3 sound encode algorytm? (genesis\megadrive)
i am found this news: if romspace in not a problem - i mean over 4mb - it can be used 6500 frequency 8bit PCM samples. no need to packed it into DPCM 4bit. but better is find how to correct prepare sample to decode into DPCM and get nice quality as original samples have. but no one know it :) later ...
- Sun Aug 29, 2021 7:54 pm
- Forum: Sound
- Topic: Sound driver signatures
- Replies: 4
- Views: 6991
Re: Sound driver signatures
nope, it didnt says to me anything
maybe you know some urls to read for that Krysalis explanations? how it store patches, sequenses and etc.
maybe you know some urls to read for that Krysalis explanations? how it store patches, sequenses and etc.
- Sat Aug 28, 2021 1:04 pm
- Forum: Sound
- Topic: Sound driver signatures
- Replies: 4
- Views: 6991
Re: Sound driver signatures
didnt understand anything can it find where is music and patches and sounds and whatever it is for Alien 3? it should be Krisalis.
- Fri Aug 27, 2021 3:14 pm
- Forum: Sound
- Topic: Dump sequential channels
- Replies: 2
- Views: 4961
Re: Dump sequential channels
Deflemask cant read vgm. it is used for export, but not for import. it need to parse vgm, store all events, and recreate them with deflemask's file format. it can be two problem. first is - vgm no have bpm. it will need some manual count. second is - if some note use any bend of slide or pitch or wh...
- Thu Nov 19, 2020 9:13 pm
- Forum: Sound
- Topic: GEMS modulation bug?
- Replies: 1
- Views: 14378
Re: GEMS modulation bug?
oh, i didnt add that info, what i found later about that bug :) GEMS have modulation buffer. some kind of... 128 bytes probably. and it split between 4 modulation - per 32 bytes for one. it no have rewrite options. i mean when over 10 iterations happen - need to write what is left of that modulation...
- Wed Nov 18, 2020 9:04 pm
- Forum: Megadrive/Genesis
- Topic: emulators or gamepad input problem?
- Replies: 1
- Views: 31289
emulators or gamepad input problem?
as you know, when you press and hold any keyboard button - for example A - when you press, it write A, hold button, a little pause, then start spam that button AAAAAAAAAAA. it is same work with array buttons? when i play Mortal Kombat 3 and choice Liu Kang. as you know he have some special movements...
- Sat Oct 31, 2020 12:23 pm
- Forum: Sound
- Topic: MK3 sound encode algorytm? (genesis\megadrive)
- Replies: 3
- Views: 10661
Re: MK3 sound encode algorytm? (genesis\megadrive)
with this part becomes to more accurate, but anyway too many hiss :((( Procedure DPCMEncode(forstart.l, forend.l, memory.l) Number.a OldNumber.a TestValue.b FlagOrder.a First.a Second.a MemShift.l OldNumber = $80 ; 0x80 FlagOrder = 0 MemShift = 0 For m = forstart To forend If FlagOrder = 0 FlagOrder...
- Sat Oct 31, 2020 10:24 am
- Forum: Sound
- Topic: MK3 sound encode algorytm? (genesis\megadrive)
- Replies: 3
- Views: 10661
Re: MK3 sound encode algorytm? (genesis\megadrive)
DataSection datajim8bit: ; original Data.a $80,$7F,$80,$80,$80,$7F,$81,$7D Data.a $82,$81,$7D,$83,$7E,$80,$81,$7E Data.a $80,$80,$7D,$81,$7F,$7F,$80,$80 Data.a $7F,$80,$80,$7E,$81,$7E,$80,$7F Data.a $7F,$80,$80,$7D,$82,$7E,$7F,$80 Data.a $7F,$81,$7E,$7F,$80,$7F,$80,$81 Data.a $7D,$83,$7E,$80,$7F,$8...
- Fri Oct 30, 2020 5:10 pm
- Forum: Sound
- Topic: MK3 sound encode algorytm? (genesis\megadrive)
- Replies: 3
- Views: 10661
MK3 sound encode algorytm? (genesis\megadrive)
last time i am ask to help with move some data from original MK3 rom, but then i am do this my own... it was interesting experience. it was made not realy correct, but fine for me (i have not realy romhacking knowledge, just very basic :)) it was made for this case: i want to make some sound manager...
- Fri Jun 28, 2019 12:07 pm
- Forum: Sound
- Topic: GEMS modulation bug?
- Replies: 1
- Views: 14378
GEMS modulation bug?
for create some bend, slides - GEMS have modulation. it is instructions, where says how frequency of note need to be changed in a time. it have: 2 bytes - starting pitch [segment] 1 byte - counter 2 bytes - speed [segment] 1 byte - 0 - end of modulation. GEMS software for modulation editor shows it ...
- Wed Mar 20, 2019 9:02 am
- Forum: Tools
- Topic: Beehive - a Mega Drive tile and map editor
- Replies: 30
- Views: 63922
Re: Beehive - a Mega Drive tile and map editor
for our Dune Editor i am make some kind of this: https://youtu.be/_aXBJSHahNI it is russian voice video, but main concept, i think, will be clear - import images to temporaly buffer, cut items what you need or use full screen, import this images into exist palette, or make his own 15 colors palette....
- Sun Dec 16, 2018 9:39 am
- Forum: Tools
- Topic: DefleMask Convert Tool
- Replies: 5
- Views: 10853
Re: DefleMask Convert Tool
as i can see - you are too curse all effects of deflemask ))
- Sun Dec 02, 2018 2:53 pm
- Forum: Tools
- Topic: Fork of DMF2ESF (Deflemask to Echo converter)
- Replies: 10
- Views: 19151
Re: Fork of DMF2ESF (Deflemask to Echo converter)
o! in a past i am trying to convert from deflemask into GEMS too but i curse all deflemask's effect with pitchs or slides, or how it names.
original:
https://youtu.be/osf7nBq5Nxo
convert:
https://www.youtube.com/watch?v=QLzbrE0jXtU
original:
https://youtu.be/osf7nBq5Nxo
convert:
https://www.youtube.com/watch?v=QLzbrE0jXtU
- Wed Dec 16, 2015 10:27 am
- Forum: Sound
- Topic: New Documentation: An authoritative reference on the YM2612
- Replies: 865
- Views: 2351093
Re: New Documentation: An authoritative reference on the YM2612
commercial? )) this software will be used by 5-10 mans... what commercial you talking? it is just for romhackers comunity.
- Sun Dec 13, 2015 2:04 pm
- Forum: Sound
- Topic: New Documentation: An authoritative reference on the YM2612
- Replies: 865
- Views: 2351093
Re: New Documentation: An authoritative reference on the YM2612
maybe you have some dll of YM2612 for using in another programm languages? i mean send command like:
SendToYM2612(register, value) like OPN.dll, that give me ValleyBell... i see full code, but i think i cant to port this to my language...
SendToYM2612(register, value) like OPN.dll, that give me ValleyBell... i see full code, but i think i cant to port this to my language...