Search found 68 matches

by Hik
Sat Dec 08, 2018 1:06 pm
Forum: Collaboration
Topic: Catgirl game collaboration
Replies: 2
Views: 1208

Re: Catgirl game collaboration

Tell me more, show me more. Sell me the goods! As a product manager is your job to mesmerize people and manage workloads. Build a roadmap, and divide it into small packets, then SELL the project to the appropriate people. My advice. If you just mean making the thing more attractive to potential col...
by Hik
Mon Dec 03, 2018 4:44 pm
Forum: Collaboration
Topic: Catgirl game collaboration
Replies: 2
Views: 1208

Catgirl game collaboration

https://u.teknik.io/5rZY5.png In case anyone is interested in collaborating with me on this game, you can post in this thread. Right now its mostly a learning endeavor, which I started working on in SGDK in 2016. I've been working on a game design document for the game to explain better what it sho...
by Hik
Mon Dec 03, 2018 3:29 pm
Forum: Blabla
Topic: 3D printed cart....new paths ?
Replies: 7
Views: 2237

Re: 3D printed cart....new paths ?

I did some experiments with this before, I used sketchup to make parts of carts which I then glued together Its easy to do a lot better than that since the printer I used was a pretty low end model and sketchup is probably the worst 3d program one can use to make the models with. So since I was able...
by Hik
Fri Nov 30, 2018 8:00 pm
Forum: Demos
Topic: My journey learning Sega Genesis/Mega Drive programing
Replies: 16
Views: 3589

Re: My journey learning Sega Genesis/Mega Drive programing

...this is a Mega Drive games development forum? It's what we do. Mega Drive is still selling like hot cakes and paying the bills. Yeah, good job on that by the way. There's only so many consoles which can play them, it would help if there were more. Cartridges manufacturing here in Argentina is im...
by Hik
Sat Nov 17, 2018 11:44 am
Forum: Demos
Topic: My journey learning Sega Genesis/Mega Drive programing
Replies: 16
Views: 3589

Re: My journey learning Sega Genesis/Mega Drive programing

That's neat. Maybe you could post them in the tools section.. At some point when working on my demo I hit the limitations of the mega drive/genesis and had difficulty getting any further. I like how in your demo you could have all those cats follow the player, but then you can't have that much more ...
by Hik
Fri Nov 16, 2018 9:51 pm
Forum: Demos
Topic: My journey learning Sega Genesis/Mega Drive programing
Replies: 16
Views: 3589

Re: My journey learning Sega Genesis/Mega Drive programing

I'm curious about the assets editor and level editor, did you make them yourself?
The progress looks good
by Hik
Wed Jul 05, 2017 1:40 pm
Forum: Demos
Topic: Catgirl Pool Party [Work in progress]
Replies: 50
Views: 11288

Re: Catgirl Pool Party [Work in progress]

Nicely done...! If you are considering doing a large level, you should move the palm tree to plane/layer A and reuse as much tiles as you can, with mirroring. Making symmetrical or near symmetrical objects seems to be the key, since there is no much memory around. That will allow you to put as many...
by Hik
Sun Jul 02, 2017 7:13 pm
Forum: Demos
Topic: Catgirl Pool Party [Work in progress]
Replies: 50
Views: 11288

Re: Catgirl Pool Party [Work in progress]

If hope you have no intent to shoot the poor palm tree this time, they do a great job providing coconuts. I'm not making anything else happen with the palm tree, but I do know a game on the genesis that had palm trees which the player could shoot the coconuts off of. I used a sprite trick on the pa...
by Hik
Sat Jul 01, 2017 8:41 pm
Forum: Demos
Topic: Catgirl Pool Party [Work in progress]
Replies: 50
Views: 11288

Re: Catgirl Pool Party [Work in progress]

I think most of Sonic's bubbles aren't that much bigger than my bubbles, I think we have to differentiate 2 things here: - sprites that are decoration, which should be kind of in a second plane, by means of being smaller or being in distinct color contrast for example. - sprites that are involved i...
by Hik
Thu Jun 29, 2017 10:24 pm
Forum: Demos
Topic: Catgirl Pool Party [Work in progress]
Replies: 50
Views: 11288

Re: Catgirl Pool Party [Work in progress]

http://i.imgur.com/6MSpLHI.png http://i.imgur.com/DakbQOX.png I think most of Sonic's bubbles aren't that much bigger than my bubbles, but I might still add bigger bubbles later on.. I'm thinking of making these one size bigger and adding some blue hue to them to make them more visible. I'm still m...
by Hik
Tue Jun 27, 2017 2:16 pm
Forum: Demos
Topic: Catgirl Pool Party [Work in progress]
Replies: 50
Views: 11288

Re: Catgirl Pool Party [Work in progress]

I've fixed the code so that its tidy and easier to work with and fixed up the options. The sprite disappearing glitch in the controls test menu is gone and it all works properly now. I removed the sega logo from the start of the new version to be on the safe side since I noticed that other new games...
by Hik
Fri Jun 23, 2017 11:31 pm
Forum: SGDK
Topic: SPRITES
Replies: 15
Views: 2971

Re: SPRITES

There's documentation that you can refer to in older SGDK versions, you can look it up with the forum search in the top right When you find the doc folder, open the html folder and click on the index file and then go through the lists like the file list Also look for the rescomp.txt file it has bett...
by Hik
Fri Jun 23, 2017 2:42 pm
Forum: SGDK
Topic: SPRITES
Replies: 15
Views: 2971

Re: SPRITES

This is the way I usually declare a sprite in the .res file; SPRITE bubble_sprite "bubble1.png" 1 1 -1 1 With this just make sure that the image you're using is indexed for 16 color palette (I usually convert it in gimp) and that its in the same directory as the res file (or use a slash if you have ...
by Hik
Wed Jun 21, 2017 6:03 pm
Forum: SGDK
Topic: VDP_fadeIn question.
Replies: 9
Views: 1237

Re: VDP_fadeIn question.

I think this has to do with the way you're calling the JOY_setEventHandler() void Scene_CodeScreen() { ... JOY_setEventHandler(Ctrl_CodeScreen); } void Ctrl_CodeScreen(u16 joy, u16 changed, u16 state) { if (CheatCounter0...) { ... Scene_CodeScreen(); } else if (changed & state & BUTTON_START) { ... ...
by Hik
Wed Jun 21, 2017 3:53 pm
Forum: SGDK
Topic: VDP_fadeIn question.
Replies: 9
Views: 1237

Re: VDP_fadeIn question.

The rar unpacks just fine for me Stef. Also you can put dl=1 in the link for direct download.
I'm not sure what's going on with the fades.