I have considered monetizing the final product, but I still haven't made a decision on that.
Anyone who steps forward to program for this game will be amply rewarded.
Search found 70 matches
- Thu Nov 27, 2025 10:43 pm
- Forum: Collaboration
- Topic: Catgirl game collaboration
- Replies: 3
- Views: 25147
- Thu Nov 27, 2025 10:39 pm
- Forum: Demos
- Topic: Catgirl Pool Party [Work in progress]
- Replies: 51
- Views: 60771
Re: Catgirl Pool Party [Work in progress]
I am resuming work on this project, it may take me a while to get back into it. I am enlisting help, I already found a very good musician who is experienced with the YM2612 and some progress has been made on that front.
- Sat Dec 08, 2018 1:06 pm
- Forum: Collaboration
- Topic: Catgirl game collaboration
- Replies: 3
- Views: 25147
Re: Catgirl game collaboration
Tell me more, show me more. Sell me the goods!
As a product manager is your job to mesmerize people and manage workloads.
Build a roadmap, and divide it into small packets, then SELL the project to the appropriate people. My advice.
If you just mean making the thing more attractive to potential ...
- Mon Dec 03, 2018 4:44 pm
- Forum: Collaboration
- Topic: Catgirl game collaboration
- Replies: 3
- Views: 25147
Catgirl game collaboration
https://u.teknik.io/5rZY5.png
In case anyone is interested in collaborating with me on this game, you can post in this thread.
Right now its mostly a learning endeavor, which I started working on in SGDK in 2016.
I've been working on a game design document for the game to explain better what it ...
In case anyone is interested in collaborating with me on this game, you can post in this thread.
Right now its mostly a learning endeavor, which I started working on in SGDK in 2016.
I've been working on a game design document for the game to explain better what it ...
- Mon Dec 03, 2018 3:29 pm
- Forum: Blabla
- Topic: 3D printed cart....new paths ?
- Replies: 7
- Views: 31581
Re: 3D printed cart....new paths ?
I did some experiments with this before, I used sketchup to make parts of carts which I then glued together
Its easy to do a lot better than that since the printer I used was a pretty low end model and sketchup is probably the worst 3d program one can use to make the models with. So since I was able ...
Its easy to do a lot better than that since the printer I used was a pretty low end model and sketchup is probably the worst 3d program one can use to make the models with. So since I was able ...
- Fri Nov 30, 2018 8:00 pm
- Forum: Demos
- Topic: My journey learning Sega Genesis/Mega Drive programing
- Replies: 16
- Views: 33196
Re: My journey learning Sega Genesis/Mega Drive programing
...this is a Mega Drive games development forum? It's what we do.
Mega Drive is still selling like hot cakes and paying the bills.
Yeah, good job on that by the way. There's only so many consoles which can play them, it would help if there were more.
Cartridges manufacturing here in Argentina ...
- Sat Nov 17, 2018 11:44 am
- Forum: Demos
- Topic: My journey learning Sega Genesis/Mega Drive programing
- Replies: 16
- Views: 33196
Re: My journey learning Sega Genesis/Mega Drive programing
That's neat. Maybe you could post them in the tools section..
At some point when working on my demo I hit the limitations of the mega drive/genesis and had difficulty getting any further.
I like how in your demo you could have all those cats follow the player, but then you can't have that much more ...
At some point when working on my demo I hit the limitations of the mega drive/genesis and had difficulty getting any further.
I like how in your demo you could have all those cats follow the player, but then you can't have that much more ...
- Fri Nov 16, 2018 9:51 pm
- Forum: Demos
- Topic: My journey learning Sega Genesis/Mega Drive programing
- Replies: 16
- Views: 33196
Re: My journey learning Sega Genesis/Mega Drive programing
I'm curious about the assets editor and level editor, did you make them yourself?
The progress looks good
The progress looks good
- Wed Jul 05, 2017 1:40 pm
- Forum: Demos
- Topic: Catgirl Pool Party [Work in progress]
- Replies: 51
- Views: 60771
Re: Catgirl Pool Party [Work in progress]
Nicely done...!
If you are considering doing a large level, you should move the palm tree to plane/layer A and reuse as much tiles as you can, with mirroring. Making symmetrical or near symmetrical objects seems to be the key, since there is no much memory around. That will allow you to put as ...
If you are considering doing a large level, you should move the palm tree to plane/layer A and reuse as much tiles as you can, with mirroring. Making symmetrical or near symmetrical objects seems to be the key, since there is no much memory around. That will allow you to put as ...
- Sun Jul 02, 2017 7:13 pm
- Forum: Demos
- Topic: Catgirl Pool Party [Work in progress]
- Replies: 51
- Views: 60771
Re: Catgirl Pool Party [Work in progress]
If hope you have no intent to shoot the poor palm tree this time, they do a great job providing coconuts.
I'm not making anything else happen with the palm tree, but I do know a game on the genesis that had palm trees which
the player could shoot the coconuts off of. I used a sprite trick on the ...
I'm not making anything else happen with the palm tree, but I do know a game on the genesis that had palm trees which
the player could shoot the coconuts off of. I used a sprite trick on the ...
- Sat Jul 01, 2017 8:41 pm
- Forum: Demos
- Topic: Catgirl Pool Party [Work in progress]
- Replies: 51
- Views: 60771
Re: Catgirl Pool Party [Work in progress]
I think most of Sonic's bubbles aren't that much bigger than my bubbles,
I think we have to differentiate 2 things here:
- sprites that are decoration, which should be kind of in a second plane, by means of being smaller or being in distinct color contrast for example.
- sprites that are ...
- Thu Jun 29, 2017 10:24 pm
- Forum: Demos
- Topic: Catgirl Pool Party [Work in progress]
- Replies: 51
- Views: 60771
Re: Catgirl Pool Party [Work in progress]
http://i.imgur.com/6MSpLHI.png http://i.imgur.com/DakbQOX.png
I think most of Sonic's bubbles aren't that much bigger than my bubbles,
but I might still add bigger bubbles later on.. I'm thinking of making these
one size bigger and adding some blue hue to them to make them more visible.
I'm ...
I think most of Sonic's bubbles aren't that much bigger than my bubbles,
but I might still add bigger bubbles later on.. I'm thinking of making these
one size bigger and adding some blue hue to them to make them more visible.
I'm ...
- Tue Jun 27, 2017 2:16 pm
- Forum: Demos
- Topic: Catgirl Pool Party [Work in progress]
- Replies: 51
- Views: 60771
Re: Catgirl Pool Party [Work in progress]
I've fixed the code so that its tidy and easier to work with and fixed up the options.
The sprite disappearing glitch in the controls test menu is gone and it all works properly now.
I removed the sega logo from the start of the new version to be on the safe side since I noticed
that other new ...
The sprite disappearing glitch in the controls test menu is gone and it all works properly now.
I removed the sega logo from the start of the new version to be on the safe side since I noticed
that other new ...
Re: SPRITES
There's documentation that you can refer to in older SGDK versions, you can look it up with the forum search in the top right
When you find the doc folder, open the html folder and click on the index file and then go through the lists like the file list
Also look for the rescomp.txt file it has ...
When you find the doc folder, open the html folder and click on the index file and then go through the lists like the file list
Also look for the rescomp.txt file it has ...
Re: SPRITES
This is the way I usually declare a sprite in the .res file;
SPRITE bubble_sprite "bubble1.png" 1 1 -1 1
With this just make sure that the image you're using is indexed for 16 color palette (I usually convert it in gimp)
and that its in the same directory as the res file
(or use a slash if you ...
SPRITE bubble_sprite "bubble1.png" 1 1 -1 1
With this just make sure that the image you're using is indexed for 16 color palette (I usually convert it in gimp)
and that its in the same directory as the res file
(or use a slash if you ...