Search found 27 matches

by ComradeOj
Mon Apr 16, 2018 12:43 am
Forum: Megadrive/Genesis
Topic: The perfect "Hello World" example for new starters
Replies: 11
Views: 4072

Re: The perfect "Hello World" example for new starters

I made a "hello world" assembly demo a year or two ago when working on a few programming tutorials, but never ended up posting it anywhere. I'm not sure how it stacks up against others. I'm not really a programmer, so I have tons of bad practices. I'm sure it could have been done better, but I maybe...
by ComradeOj
Mon Mar 20, 2017 10:36 pm
Forum: Megadrive/Genesis
Topic: Aggregating Code Snippets
Replies: 6
Views: 1532

Re: Aggregating Code Snippets

Here is a little snippet I wrote some time ago, and use a lot. It calculates the command to send to the VDP to do a VRAM write. For example, you would write $41800001 to the VDP control port. to access $4A80 in VRAM. With this code, just set the target address into D0, call the routine, and the VDP ...
by ComradeOj
Mon Jul 04, 2016 3:57 pm
Forum: Pico
Topic: dev stuff on ebay
Replies: 3
Views: 6058

Re: dev stuff on ebay

This disc? http://www.ebay.com/itm/The-Muppets-On-The-Go-Sega-Pico-Prototype-Development-Disc-Unreleased-Stuff-/291803828354?hash=item43f0dd1082:g:cIEAAOSwvg9Xa8RU Bummer you didn't get it. Maybe we'll get lucky and the buyer will rip and release the disc image. I wouldn't count on it though. I can'...
by ComradeOj
Sat Jun 11, 2016 9:32 pm
Forum: Megadrive/Genesis
Topic: A few questions :)
Replies: 15
Views: 5199

Re: A few questions :)

The 32X is easy. Just look for the ASCII string "MARS" (4D 41 52 53) at $A130EC. If it says MARS, then a 32x is attached. For the SEGA CD, you could try writing to the SCD's RAM, and try reading back to see if the value was stored. There is probably a better way though. I'm not sure about Game Genie...
by ComradeOj
Sun May 15, 2016 11:33 pm
Forum: Demos
Topic: Screensaver for sega genesis.
Replies: 2
Views: 1378

Re: Screensaver for sega genesis.

Looks cool! Thanks for sharing. I bet it would make a cool title screen.

It makes me wish that I was a better artist.
by ComradeOj
Sat Mar 12, 2016 7:15 pm
Forum: Demos
Topic: Virtua Worm for SEGA Genesis
Replies: 3
Views: 1843

Virtua Worm for SEGA Genesis

We've had virtua cop, fighter, tennis, and racing. Now it's time for Virtua Worm! Gameplay: The game is like a cross between snake and pac-man. It's essentially a clone of an old web game called nibblet. Check it out if you haven't played it before! You have to navigate through a maze while eating f...
by ComradeOj
Wed Mar 09, 2016 4:25 pm
Forum: Announcement
Topic: Idea to help slow down spammers
Replies: 8
Views: 3314

Idea to help slow down spammers

Why spammers have chosen this site as a target, I don't know. But they have, and they're persistent. I think a lot of spam could be prevented if another barrier to entry was added during registration. I know there is a question to be answered like "What's the name of Sonic's best friend ?:". That qu...
by ComradeOj
Thu Feb 18, 2016 9:58 pm
Forum: Megadrive/Genesis
Topic: Virtua Racing Test Mode GameGenie Code
Replies: 3
Views: 1690

Re: Virtua Racing Test Mode GameGenie Code

Sik wrote:So wait, Virtua Racing works with the Game Genie after all?
I know you can't get in to the game with the GG attached. It just shows a black screen IIRC. Maybe you can at least get as far as that test menu?
by ComradeOj
Fri Jan 29, 2016 7:54 pm
Forum: Blabla
Topic: Problems accessing Spritesmind
Replies: 19
Views: 5195

Re: Problems accessing Spritesmind

Whatever was causing the problem, it seems to be fixed for me. For now.
I just tried going to the site on my normal browser from home, and it worked!

I did a traceroute again, and it made 10 hops before having hops time out. I also tried pinging the site, and it didn't work at all.
by ComradeOj
Fri Jan 29, 2016 12:29 am
Forum: Blabla
Topic: Problems accessing Spritesmind
Replies: 19
Views: 5195

Re: Problems accessing Spritesmind

Someone who is having this problem might want to run a traceroute (tracert on Windows). This should give you an idea of where the connection is dying. Good idea. I just tried it. The results: traceroute to gendev.spritesmind.net (213.186.33.40), 30 hops max, 60 byte packets 1 192.168.0.1 (192.168.0...
by ComradeOj
Thu Jan 28, 2016 7:22 am
Forum: Blabla
Topic: Problems accessing Spritesmind
Replies: 19
Views: 5195

Re: Problems accessing Spritesmind

Glad I'm not the only one... I haven't been able to access the site for a few weeks, maybe a month. I can't access or even ping the site at all from my home network. It just times out. I thought maybe it was a DNS issue, but I can't even connect by typing in the site's IP address. I can access the s...
by ComradeOj
Wed Jan 06, 2016 2:47 pm
Forum: Demos
Topic: Matrix Digital Rain demo for Genesis
Replies: 1
Views: 1414

Matrix Digital Rain demo for Genesis

First homebrew of 2016! Remember the matrix? I do. I never really cared for the movie, but I used to love the digital rain effect. I used it as my screensaver when I got my own PC for the first time in middle school. I made this quick demo showing off the "digital rain" effect. It's kind of cool wat...
by ComradeOj
Thu Dec 17, 2015 12:08 pm
Forum: SGDK
Topic: Video problems on hw
Replies: 20
Views: 3367

Re: Video problems on hw

Are you clearing out the 68K's RAM first? Or does SGDK do it for you? When I was doing homebrew stuff, everything worked fine in every emulator. I eventually got an everdrive, and ran some of my stuff on it. I learned the hard way that you can't expect RAM, registers, or anything else to be cleared ...