Search found 5 matches
- Wed Dec 30, 2015 12:08 pm
- Forum: SGDK
- Topic: Tiles and sprites question
- Replies: 21
- Views: 12537
Re: Tiles and sprites question
:) so i found how to deal with tile and sprite collision :) Based on sprite sample typedef struct { u16 col_x; u16 col_y; u16 tile; } collision_info_t; static u16 checkTileXCollision(u16 x, u16 y0, u16 y1, collision_info_t * coll) { u16 tile = 0; u16 y; for(y = y0; y <= y1; y++) { tile = MAP_getTile...
- Mon Dec 28, 2015 9:44 am
- Forum: SGDK
- Topic: Tiles and sprites question
- Replies: 21
- Views: 12537
Tiles and sprites question
Hi, i have some questions about tiles and sprites collision. What is the best way to handle tile drawing ? Use the PLAN_A and draw all the tiles on it ? Or draw all tiles like a sprite ? How do you detect player and tiles collision ? Are you looking for all tiles in the screen ? Are you looking for ...
- Fri Dec 25, 2015 7:59 am
- Forum: SGDK
- Topic: Couldn't Allocate Heap, win32 error ...
- Replies: 22
- Views: 15178
Re: Couldn't Allocate Heap, win32 error ...
Same error for me (windows 10 64) also libmd.a isn't up to date (currentZ80Driver missing refernces issues)
BIOS
Hi I'm new on the genny community. I would like to know if someone have looked at the bios(tmss?), and tried to replace it ? I have read on smspower.org that some people made did some hack for the master system, is it possible to do the same in the megadrive ? In the documents i've found none of the...