Search found 48 matches

by ryanfaescotland
Mon May 06, 2019 8:52 am
Forum: Exodus
Topic: Active Disassembly
Replies: 13
Views: 3512

Re: Active Disassembly

Can you show some examples of the holes? Would be interesting and beneficial to all to see the potential pitfalls we may face.
by ryanfaescotland
Tue Apr 30, 2019 8:23 am
Forum: Exodus
Topic: Load roms externally?
Replies: 6
Views: 1224

Re: Load roms externally?

You know it's funny you should mention all this Nemesis as the other day I was mulling over the idea of loading carts in Exodus and I was actually thinking that the in keeping way to do it wouldn't be to 'load a rom' but would in fact be to code up all the chips on the cart and connect that up. So t...
by ryanfaescotland
Wed Apr 24, 2019 8:02 am
Forum: Exodus
Topic: Load roms externally?
Replies: 6
Views: 1224

Re: Load roms externally?

This is one of the Feature Requests I was thinking of taking a look at, it's handy, highly requested, fits with my own needs and likely achievable even with limited C++ and Exodus knowledge. I've a few other items I want to take care of first irl but after that I'll likely look at this if it's still...
by ryanfaescotland
Mon Apr 08, 2019 12:08 am
Forum: Exodus
Topic: Crashing with Watchpoint Set
Replies: 3
Views: 672

Re: Crashing with Watchpoint Set

Quick work and thanks, will keep my eyes peeled for the new build. You happy for bug reports to be made here or prefer them on the issue tracker in git? I like to raise them here first incase it is just me being dumb and someone can tell me so before I raise anything 'official' but at the same time ...
by ryanfaescotland
Sat Apr 06, 2019 11:02 pm
Forum: Exodus
Topic: Crashing with Watchpoint Set
Replies: 3
Views: 672

Crashing with Watchpoint Set

Hey Nemesis, Here's the topic I mentioned about the crashes I'm having. I'm running Exodus 2.1 and it happens when I've got a Watchpoint set on a RAM address, it doesn't always crash immediately but it does do so within a few seconds, whether it has hit it or not. I watch the Memory Usage whilst it ...
by ryanfaescotland
Sat Apr 06, 2019 12:51 pm
Forum: Exodus
Topic: Active Disassembly - Post Processor
Replies: 14
Views: 1472

Re: Active Disassembly - Post Processor

Thanks TheMVRules, that's both interesting to know. Will keep the licensing of vasm in mind for sure. I think, to start at least, I will go the VSCode extension route. The ideas I have in mind would be helpful to me at least and I think the wider community. Also, if developed with separation in mind...
by ryanfaescotland
Fri Apr 05, 2019 11:14 pm
Forum: Exodus
Topic: Active Disassembly - Post Processor
Replies: 14
Views: 1472

Re: Active Disassembly - Post Processor

Here I am in 2016 complaining, on this very forum no less, about the price of IDA! :lol: http://gendev.spritesmind.net/forum/viewtopic.php?f=7&t=2264&p=28549#p28545 I'm at a bit of a crossroads at the moment, not 100% sure what route I want to go down so apologies but this post is a little bit of a ...
by ryanfaescotland
Tue Apr 02, 2019 12:17 pm
Forum: Exodus
Topic: Active Disassembly - Post Processor
Replies: 14
Views: 1472

Re: Active Disassembly - Post Processor

You've hit the nail on the head about what I mean about ' perverting the original spirit of the project '. My concern would be implementing something that unknowingly creates something Megadrive specific or dependant, losing the genericness / independance I can see you are aiming for. This would be ...
by ryanfaescotland
Tue Apr 02, 2019 12:00 pm
Forum: Exodus
Topic: Exodus 2.1 release soon (Now available!)
Replies: 43
Views: 8691

Re: Exodus 2.1 release soon (Now available!)

No crash reports generated so far, just becoming unresponsive and eventually displaying the typical Windows crash dialog. A couple of entries in the Windows Event log but nothing I think would be useful. I'll run it again tonight and see if I can generate / document anything useful. Away from home j...
by ryanfaescotland
Tue Apr 02, 2019 11:54 am
Forum: Exodus
Topic: Active Disassembly
Replies: 13
Views: 3512

Re: Active Disassembly

Do you think it could be continued to the point of simulating input Nemesis? My thinking being, there is a fixed set of values you'd expect each system to give as input at each stage, sticking with the Megadrive you've got the typical 6 button pad input. Could there be value in simulating different ...
by ryanfaescotland
Sun Mar 31, 2019 9:33 pm
Forum: Exodus
Topic: Active Disassembly - Post Processor
Replies: 14
Views: 1472

Active Disassembly - Post Processor

I'm still playing around with the active disassembler for Megadrive games and have just created my second disassembly using it. I was thinking there is a few things I'd like to see it doing to the file it generates, some of which are mentioned in the feature requests as well, and I was thinking abou...
by ryanfaescotland
Sun Mar 31, 2019 6:39 pm
Forum: Exodus
Topic: Incorrect disassembly of LINK instruction
Replies: 8
Views: 1775

Re: Incorrect disassembly of LINK instruction

Thanks Nemesis, and you're welcome. :)

(Edit - just noticed my name mentioned in the release notes of the current version, fame at last!)
by ryanfaescotland
Sun Mar 31, 2019 6:24 pm
Forum: Exodus
Topic: Hello... It's me....
Replies: 2
Views: 1089

Re: Hello... It's me....

Good to see you again. Never realised you were based in Australia, we visited last year as well, it was great!

Sounds like you've got a much better work / life balance going on, very important when the kids are little cause it's all too true that it only happens once!
by ryanfaescotland
Sun Mar 31, 2019 6:17 pm
Forum: Exodus
Topic: Active Disassembly
Replies: 13
Views: 3512

Re: Active Disassembly

That would be the nutshell version yes, although it generates the assembly for the entire game using prediction as well. I just created a disassembly of Fatal Labyrinth using the active disassembler and with just a little tweaking of the end result I created the code to generate a bit perfect copy o...
by ryanfaescotland
Sun Mar 31, 2019 4:38 pm
Forum: Exodus
Topic: Exodus 2.1 release soon (Now available!)
Replies: 43
Views: 8691

Re: Exodus 2.1 release soon (Now available!)

Hey Nemesis, great to see you still working on this. I've just managed to create a bit perfect disassembly of Fatal Labyrinth in less than an hour thanks to Exodus, and it has been instrumental in my Toejam and Earl disassembly as well so from the bottom of my heart thanks for the brilliant work on ...