Search found 2460 matches

by TmEE co.(TM)
Fri Sep 11, 2026 4:52 pm
Forum: Announcement
Topic: Massive "General Error" pages
Replies: 3
Views: 3622

Re: Massive "General Error" pages

Looks like it is solved ? I have not seen them for a few weeks now ~
by TmEE co.(TM)
Fri Sep 11, 2026 4:52 pm
Forum: Announcement
Topic: New 32x game in development!
Replies: 107
Views: 1076594

Re: New 32x game in development!

Looks like there's been a good amount of progress, good luck with the rest ~
by TmEE co.(TM)
Sun Jun 07, 2026 8:15 am
Forum: Announcement
Topic: Massive "General Error" pages
Replies: 3
Views: 3622

Massive "General Error" pages

This has been going on for several months now. 99% of the time I get this type of a message when trying to access the forums :

General Error
SQL ERROR [ mysqli ]

User 'spritesm_phpBB' has exceeded the 'max_questions' resource (current value: 13673) [1226]

An sql error occurred while fetching ...
by TmEE co.(TM)
Tue May 05, 2026 8:26 pm
Forum: Demos
Topic: Alex vs Bus: The Race (fully FOSS game)
Replies: 2
Views: 6007

Re: Alex vs Bus: The Race

I am not going to be able to try it because I'm in the process of moving for a little while longer, but I appreciate the effort of bringing a game to this machine ~

The concept seems to be quite interesting, I hope I'll have some fun when I try it (on actual hardware) ~
by TmEE co.(TM)
Sun Feb 08, 2026 8:33 pm
Forum: Demos
Topic: The Source 32X demo
Replies: 7
Views: 83678

Re: The Source 32X demo

I finally had time to try it on my 32X and while it runs smoother there are problems :
* The color was all wrong
* All texture effects were gone
* There were some wrong looking polygons here and there, rather than just visibility related glitches
* MD side (I think the names etc. were done that way ...
by TmEE co.(TM)
Sun Dec 14, 2025 12:51 pm
Forum: Announcement
Topic: New 32x game in development!
Replies: 107
Views: 1076594

Re: New 32x game in development!

Good luck ~
by TmEE co.(TM)
Sun Dec 14, 2025 12:49 pm
Forum: Demos
Topic: The Source 32X demo
Replies: 7
Views: 83678

Re: The Source 32X demo

I could finally run it on my 32X and this was fun ~
by TmEE co.(TM)
Sat Apr 12, 2025 8:32 pm
Forum: Demos
Topic: chaekopan by limpninja (demoscene)
Replies: 1
Views: 44321

Re: chaekopan by limpninja (demoscene)

Very nice and smooth ~
I wonder if it works like one part of Overdrive2 does...
by TmEE co.(TM)
Mon Mar 10, 2025 3:50 pm
Forum: Super 32X
Topic: 32X colors
Replies: 3
Views: 52535

Re: 32X colors

There is one more thing to consider though which is RGB vs CVBS. The latter is subject to variety of errors arising in the analog tolerances during the conversion process. Phase shifts cause hue changes, especially with NTSC and luma itself is also subject to tolerances in the resistors in the chips ...
by TmEE co.(TM)
Sun Mar 09, 2025 9:57 pm
Forum: Super 32X
Topic: 32X colors
Replies: 3
Views: 52535

Re: 32X colors

I did measurements on 32X a while ago, using a test ROM ChillyWilly made, but I have had no luck locating it on this forum but it must be somewhere around here.
32Xvideo0.jpg

My measurements found that the ramps are indeed linear and that blue color is just about 1x step lower in absolute ...
by TmEE co.(TM)
Tue Feb 25, 2025 8:43 am
Forum: Super 32X
Topic: 32X and Genesis frame alignment in H32 mode
Replies: 1
Views: 44311

Re: 32X and Genesis frame alignment in H32 mode

1) The problem is that MD uses a hack to make H320 timings match those of H256 (sorry, I don't like the H32 and H40 names). The way it is done is by generating an external pixel clock (EDCLK) where some pixels are slowed down during Hsync period. It is why you set bit 7 in VDP register $0C when ...
by TmEE co.(TM)
Thu Feb 13, 2025 10:57 pm
Forum: Megadrive/Genesis
Topic: Increased Sprite Plane to a larger range than 512 (horizontal).
Replies: 4
Views: 64904

Re: Increased Sprite Plane to a larger range than 512 (horizontal).

No, this is all fixed in hardware and cannot be changed in any way.
by TmEE co.(TM)
Mon Jan 20, 2025 8:04 pm
Forum: Megadrive/Genesis
Topic: Increased Sprite Plane to a larger range than 512 (horizontal).
Replies: 4
Views: 64904

Re: Increased Sprite Plane to a larger range than 512 (horizontal).

It is not possible to extend the sprite area wider, you have to manually cull out stuff that's off screen to prevent them from becoming visible due to coordinate wraparound etc.
by TmEE co.(TM)
Thu Jan 16, 2025 3:18 pm
Forum: Announcement
Topic: Forum update this week
Replies: 8
Views: 104892

Re: Forum update this week

I was prepared to see a totally different forum, but this is a positive surprise still. It is nice things seem to have gone smoothly ~
by TmEE co.(TM)
Wed Jan 08, 2025 3:16 am
Forum: Announcement
Topic: Forum update this week
Replies: 8
Views: 104892

Re: Forum update this week

Thänk you for the heads up ~