I finally had time to try it on my 32X and while it runs smoother there are problems :
* The color was all wrong
* All texture effects were gone
* There were some wrong looking polygons here and there, rather than just visibility related glitches
* MD side (I think the names etc. were done that way ...
Search found 2456 matches
- Sun Feb 08, 2026 8:33 pm
- Forum: Demos
- Topic: The Source 32X demo
- Replies: 7
- Views: 50323
- Sun Dec 14, 2025 12:51 pm
- Forum: Announcement
- Topic: New 32x game in development!
- Replies: 105
- Views: 931606
Re: New 32x game in development!
Good luck ~
- Sun Dec 14, 2025 12:49 pm
- Forum: Demos
- Topic: The Source 32X demo
- Replies: 7
- Views: 50323
Re: The Source 32X demo
I could finally run it on my 32X and this was fun ~
- Sat Apr 12, 2025 8:32 pm
- Forum: Demos
- Topic: chaekopan by limpninja (demoscene)
- Replies: 1
- Views: 28867
Re: chaekopan by limpninja (demoscene)
Very nice and smooth ~
I wonder if it works like one part of Overdrive2 does...
I wonder if it works like one part of Overdrive2 does...
- Mon Mar 10, 2025 3:50 pm
- Forum: Super 32X
- Topic: 32X colors
- Replies: 3
- Views: 34269
Re: 32X colors
There is one more thing to consider though which is RGB vs CVBS. The latter is subject to variety of errors arising in the analog tolerances during the conversion process. Phase shifts cause hue changes, especially with NTSC and luma itself is also subject to tolerances in the resistors in the chips ...
- Sun Mar 09, 2025 9:57 pm
- Forum: Super 32X
- Topic: 32X colors
- Replies: 3
- Views: 34269
Re: 32X colors
I did measurements on 32X a while ago, using a test ROM ChillyWilly made, but I have had no luck locating it on this forum but it must be somewhere around here.
32Xvideo0.jpg
My measurements found that the ramps are indeed linear and that blue color is just about 1x step lower in absolute ...
32Xvideo0.jpg
My measurements found that the ramps are indeed linear and that blue color is just about 1x step lower in absolute ...
- Tue Feb 25, 2025 8:43 am
- Forum: Super 32X
- Topic: 32X and Genesis frame alignment in H32 mode
- Replies: 1
- Views: 28283
Re: 32X and Genesis frame alignment in H32 mode
1) The problem is that MD uses a hack to make H320 timings match those of H256 (sorry, I don't like the H32 and H40 names). The way it is done is by generating an external pixel clock (EDCLK) where some pixels are slowed down during Hsync period. It is why you set bit 7 in VDP register $0C when ...
- Thu Feb 13, 2025 10:57 pm
- Forum: Megadrive/Genesis
- Topic: Increased Sprite Plane to a larger range than 512 (horizontal).
- Replies: 4
- Views: 45369
Re: Increased Sprite Plane to a larger range than 512 (horizontal).
No, this is all fixed in hardware and cannot be changed in any way.
- Mon Jan 20, 2025 8:04 pm
- Forum: Megadrive/Genesis
- Topic: Increased Sprite Plane to a larger range than 512 (horizontal).
- Replies: 4
- Views: 45369
Re: Increased Sprite Plane to a larger range than 512 (horizontal).
It is not possible to extend the sprite area wider, you have to manually cull out stuff that's off screen to prevent them from becoming visible due to coordinate wraparound etc.
- Thu Jan 16, 2025 3:18 pm
- Forum: Announcement
- Topic: Forum update this week
- Replies: 8
- Views: 76708
Re: Forum update this week
I was prepared to see a totally different forum, but this is a positive surprise still. It is nice things seem to have gone smoothly ~
- Wed Jan 08, 2025 3:16 am
- Forum: Announcement
- Topic: Forum update this week
- Replies: 8
- Views: 76708
Re: Forum update this week
Thänk you for the heads up ~
- Sun Jan 05, 2025 12:42 am
- Forum: Hardware
- Topic: HDD (or flash) instead of a CD, questions...
- Replies: 158
- Views: 505010
Re: HDD (or flash) instead of a CD, questions...
You primarly need level shifters to protect the 3.3V device from getting 5V on its pins, which will ultimately damage the 3.3V device.
If you have a point to point 3.3V output going into a 5V input that has its High level treshold below 3.3V, it will work and there's no need for any extra parts and ...
If you have a point to point 3.3V output going into a 5V input that has its High level treshold below 3.3V, it will work and there's no need for any extra parts and ...
- Thu Jun 13, 2024 10:32 pm
- Forum: Megadrive/Genesis
- Topic: Cart Design Questions
- Replies: 74
- Views: 352374
Re: Cart Design Questions
This is the right way to do it, there shouldn't be any problems at all.
- Thu May 16, 2024 12:48 pm
- Forum: Announcement
- Topic: The world has changed
- Replies: 6
- Views: 58456
Re: The world has changed
It has definitely gone quiet over the years...
But it has certainly been a ride, I was still a teenager when I first got here, and I'm gonna be 35 in November ! It seems I joined 2006 december, in not such a long time it'll be 20 years :shock:
Much of the communications have moved to places like ...
But it has certainly been a ride, I was still a teenager when I first got here, and I'm gonna be 35 in November ! It seems I joined 2006 december, in not such a long time it'll be 20 years :shock:
Much of the communications have moved to places like ...
- Thu May 16, 2024 12:42 pm
- Forum: Megadrive/Genesis
- Topic: Script to convert RGB Images to Mega Drive "format"
- Replies: 6
- Views: 41548
Re: Script to convert RGB Images to Mega Drive "format"
This is impressive, even without flipping ! I imagine the forest example could benefit a lot from that.