This has been going on for several months now. 99% of the time I get this type of a message when trying to access the forums :
General Error
SQL ERROR [ mysqli ]
User 'spritesm_phpBB' has exceeded the 'max_questions' resource (current value: 13673) [1226]
An sql error occurred while fetching ...
Search found 2458 matches
- Sun Jun 07, 2026 8:15 am
- Forum: Announcement
- Topic: Massive "General Error" pages
- Replies: 0
- Views: 44
- Tue May 05, 2026 8:26 pm
- Forum: Demos
- Topic: Alex vs Bus: The Race (fully FOSS game)
- Replies: 2
- Views: 1934
Re: Alex vs Bus: The Race
I am not going to be able to try it because I'm in the process of moving for a little while longer, but I appreciate the effort of bringing a game to this machine ~
The concept seems to be quite interesting, I hope I'll have some fun when I try it (on actual hardware) ~
The concept seems to be quite interesting, I hope I'll have some fun when I try it (on actual hardware) ~
- Sun Feb 08, 2026 8:33 pm
- Forum: Demos
- Topic: The Source 32X demo
- Replies: 7
- Views: 62439
Re: The Source 32X demo
I finally had time to try it on my 32X and while it runs smoother there are problems :
* The color was all wrong
* All texture effects were gone
* There were some wrong looking polygons here and there, rather than just visibility related glitches
* MD side (I think the names etc. were done that way ...
* The color was all wrong
* All texture effects were gone
* There were some wrong looking polygons here and there, rather than just visibility related glitches
* MD side (I think the names etc. were done that way ...
- Sun Dec 14, 2025 12:51 pm
- Forum: Announcement
- Topic: New 32x game in development!
- Replies: 105
- Views: 987990
Re: New 32x game in development!
Good luck ~
- Sun Dec 14, 2025 12:49 pm
- Forum: Demos
- Topic: The Source 32X demo
- Replies: 7
- Views: 62439
Re: The Source 32X demo
I could finally run it on my 32X and this was fun ~
- Sat Apr 12, 2025 8:32 pm
- Forum: Demos
- Topic: chaekopan by limpninja (demoscene)
- Replies: 1
- Views: 34357
Re: chaekopan by limpninja (demoscene)
Very nice and smooth ~
I wonder if it works like one part of Overdrive2 does...
I wonder if it works like one part of Overdrive2 does...
- Mon Mar 10, 2025 3:50 pm
- Forum: Super 32X
- Topic: 32X colors
- Replies: 3
- Views: 41152
Re: 32X colors
There is one more thing to consider though which is RGB vs CVBS. The latter is subject to variety of errors arising in the analog tolerances during the conversion process. Phase shifts cause hue changes, especially with NTSC and luma itself is also subject to tolerances in the resistors in the chips ...
- Sun Mar 09, 2025 9:57 pm
- Forum: Super 32X
- Topic: 32X colors
- Replies: 3
- Views: 41152
Re: 32X colors
I did measurements on 32X a while ago, using a test ROM ChillyWilly made, but I have had no luck locating it on this forum but it must be somewhere around here.
32Xvideo0.jpg
My measurements found that the ramps are indeed linear and that blue color is just about 1x step lower in absolute ...
32Xvideo0.jpg
My measurements found that the ramps are indeed linear and that blue color is just about 1x step lower in absolute ...
- Tue Feb 25, 2025 8:43 am
- Forum: Super 32X
- Topic: 32X and Genesis frame alignment in H32 mode
- Replies: 1
- Views: 34234
Re: 32X and Genesis frame alignment in H32 mode
1) The problem is that MD uses a hack to make H320 timings match those of H256 (sorry, I don't like the H32 and H40 names). The way it is done is by generating an external pixel clock (EDCLK) where some pixels are slowed down during Hsync period. It is why you set bit 7 in VDP register $0C when ...
- Thu Feb 13, 2025 10:57 pm
- Forum: Megadrive/Genesis
- Topic: Increased Sprite Plane to a larger range than 512 (horizontal).
- Replies: 4
- Views: 52767
Re: Increased Sprite Plane to a larger range than 512 (horizontal).
No, this is all fixed in hardware and cannot be changed in any way.
- Mon Jan 20, 2025 8:04 pm
- Forum: Megadrive/Genesis
- Topic: Increased Sprite Plane to a larger range than 512 (horizontal).
- Replies: 4
- Views: 52767
Re: Increased Sprite Plane to a larger range than 512 (horizontal).
It is not possible to extend the sprite area wider, you have to manually cull out stuff that's off screen to prevent them from becoming visible due to coordinate wraparound etc.
- Thu Jan 16, 2025 3:18 pm
- Forum: Announcement
- Topic: Forum update this week
- Replies: 8
- Views: 87220
Re: Forum update this week
I was prepared to see a totally different forum, but this is a positive surprise still. It is nice things seem to have gone smoothly ~
- Wed Jan 08, 2025 3:16 am
- Forum: Announcement
- Topic: Forum update this week
- Replies: 8
- Views: 87220
Re: Forum update this week
Thänk you for the heads up ~
- Sun Jan 05, 2025 12:42 am
- Forum: Hardware
- Topic: HDD (or flash) instead of a CD, questions...
- Replies: 158
- Views: 590714
Re: HDD (or flash) instead of a CD, questions...
You primarly need level shifters to protect the 3.3V device from getting 5V on its pins, which will ultimately damage the 3.3V device.
If you have a point to point 3.3V output going into a 5V input that has its High level treshold below 3.3V, it will work and there's no need for any extra parts and ...
If you have a point to point 3.3V output going into a 5V input that has its High level treshold below 3.3V, it will work and there's no need for any extra parts and ...
- Thu Jun 13, 2024 10:32 pm
- Forum: Megadrive/Genesis
- Topic: Cart Design Questions
- Replies: 74
- Views: 398671
Re: Cart Design Questions
This is the right way to do it, there shouldn't be any problems at all.