Search found 8 matches

by Nitro
Wed Feb 25, 2015 7:07 pm
Forum: Demos
Topic: Anyboby can tall me,where to find snes SDK and spec?
Replies: 6
Views: 6693

Some question about tools -- is SuperFX compiler/assembler released yet?
by Nitro
Mon Feb 23, 2015 5:02 pm
Forum: Demos
Topic: Anyboby can tall me,where to find snes SDK and spec?
Replies: 6
Views: 6693

M-374 LX wrote:A wiki about SNES development can be found at http://wiki.superfamicom.org.
SFCwiki is awesome, but I'd start reading http://en.wikibooks.org/wiki/Super_NES_Programming first if we're talking about learning from the ground.
by Nitro
Mon Feb 23, 2015 4:50 pm
Forum: Megadrive/Genesis
Topic: Genny and 3D
Replies: 138
Views: 99173

How much performance it will costs to build the game around sectors like Build Engine does? Seems like a good choice -- you just stick with portals one room with another. http://msx.gnu-linux.net/doomlike/doomlike.html And what can you say about this article? It's covers 8-bit computer, imagine what...
by Nitro
Sun Feb 08, 2015 11:01 am
Forum: SGDK
Topic: TileSet internal data
Replies: 43
Views: 76454

Nnniice...

Thug's sprite animation is indeed rolling a bit slow, but car is fast. I see you handled 3D-isometric perspective very well. :)

VDPRam usage for plane tiles looks a bit umoptimized... Maybe not, and I'm wrong...

Image
by Nitro
Wed Feb 04, 2015 5:10 pm
Forum: Megadrive/Genesis
Topic: Help on creating a homebrew Genesis game...
Replies: 13
Views: 12305

Learning M68K ASM in some point may be even easier than C. If your game will not work on emulator (but works fine on hardware) -- there is some problem in emulator.
by Nitro
Mon Feb 02, 2015 8:08 pm
Forum: SGDK
Topic: TileSet internal data
Replies: 43
Views: 76454

bioloid wrote: for now I'm working a bit on the "bodies", cause I would like to have human mode to walk on the roofs and car mode..
i've put the repo here between: https://github.com/achambriat/megadrive-sme
Fantastic! Keep up the good work. Very promising game is drawing on horizon.
by Nitro
Mon Feb 02, 2015 7:05 pm
Forum: SGDK
Topic: TileSet internal data
Replies: 43
Views: 76454

bioloid wrote:thanks!
yes with highlight and shadows i will try..
or removing plane B tiles around the player, kind of your screenshot, will see.
Or... Swap tiles around player character with "surround"-tiles with adaptive palette (to wall tiles)? DMA, hello there. :roll:
by Nitro
Mon Feb 02, 2015 4:35 pm
Forum: SGDK
Topic: TileSet internal data
Replies: 43
Views: 76454

An isometric engine? That's something really interesting. BTW in "isometric-3D engine" must be one helpful effect (in a gameplay), where main character "shines" through walls, like in one obscure post-nuclear rpg: http://i52.tinypic.com/2dhwdfo.png

Is it hard to do on Genny?