Search found 28 matches
- Sat Feb 15, 2020 8:36 am
- Forum: Demos
- Topic: 31-Color Dual Plane Images
- Replies: 5
- Views: 15661
Re: 31-Color Dual Plane Images
Nice technique :) We used it in Masiaka, our Megadrive demo release at EVOKE 2017 : https://www.pouet.net/prod.php?which=71543 It works really well on image with distinct clusters of colors. In the opposite situation, usually with digitized live sources, it needs lots of VRAM. Some R&D could be done...
- Mon Aug 19, 2019 6:34 pm
- Forum: Demos
- Topic: The Spiral, a Megadrive demo by RESISTANCE
- Replies: 3
- Views: 6818
The Spiral, a Megadrive demo by RESISTANCE
Hey folks, our friend Gligli went to EVOKE last week end, to submit his latest creation (along with a team of 4 artists from the RESISTANCE demoscene group) to the "Alternative Platforms" demo competition. : The Spiral for the Sega Megadrive/Genesis The demo ended up in 4th position (on a total of 1...
- Sun Dec 17, 2017 9:25 pm
- Forum: Demos
- Topic: Road to Valhalla by Julien JDM - Bounty/Banana [Megadrive version]
- Replies: 1
- Views: 2974
Road to Valhalla by Julien JDM - Bounty/Banana [Megadrive version]
Dear all, Here is an adaptation of the original animation created by Julien JDM (Bounty/Banana) called "Road to Valhalla". It was downscaled to the specs of the Megadrive, then compressed to fit on a MD cart, thanks to Gligli 's amazing audio/video compressor . In the end, here is 1 minute of fullsc...
- Mon Nov 13, 2017 7:00 am
- Forum: Demos
- Topic: "The art of LeonBli", released at Alchimie 12, Tain l'Hermitage, France
- Replies: 3
- Views: 4243
"The art of LeonBli", released at Alchimie 12, Tain l'Hermitage, France
Hello, Here is a demo/slideshow by Resistance, released in 2017 at the Alchimie 17 demoparty. This slideshow was made in memory of LeonBli, a great pixel artist & Amiga enthusiast that left us this summer. All pixel paintings done by LeonBli, on the Amiga computer. We had to process some of them to ...
- Thu Sep 14, 2017 5:36 pm
- Forum: Demos
- Topic: Masiaka by Resistance, released at Evoke 2017, Koeln, Germany
- Replies: 17
- Views: 16549
Re: Masiaka by Resistance, released at Evoke 2017, Koeln, Germany
Hi,
we just released the source code of our demo on Github :
https://github.com/ResistanceVault/demo-Masiaka
we just released the source code of our demo on Github :
https://github.com/ResistanceVault/demo-Masiaka
- Sat Aug 19, 2017 10:39 pm
- Forum: Demos
- Topic: Masiaka by Resistance, released at Evoke 2017, Koeln, Germany
- Replies: 17
- Views: 16549
Masiaka by Resistance, released at Evoke 2017, Koeln, Germany
Hi, we just released a Sega Megadrive contribution to the demoscene, mostly entirely built on the latest SGDK : http://content.pouet.net/files/screenshots/00071/00071543.png http://www.pouet.net/prod.php?which=71543 https://www.youtube.com/watch?v=d8ywzqvE5y0 Thanks Kaneda & Stef, and the SpritesMin...
- Fri Jun 09, 2017 6:10 pm
- Forum: SGDK
- Topic: GCC version VS performance
- Replies: 27
- Views: 14864
Re: GCC version VS performance
For a first post, that's a hell of a postgligli wrote:Hello,
... but I think this could be useful to Megadrive developers.
- Wed Jun 07, 2017 9:06 pm
- Forum: SGDK
- Topic: GCC version VS performance
- Replies: 27
- Views: 14864
GCC version VS performance
Dear all, with a fellow MD coder, Gligli , we did a couple of quick experiments with the latest GCC version that could work with SGDK. Gligli took one of my code snippets (a classic 3D starfield, sprites-based), and tried to compile it with GCC6.3.0/Binutils 2.24). With virtually zero changes to my ...
- Tue May 02, 2017 10:16 pm
- Forum: Demos
- Topic: VIP 2017 Invitation (demo by Resistance)
- Replies: 2
- Views: 3189
Re: VIP 2017 Invitation (demo by Resistance)
@SegaTim : that's "OLDSKOOL GRAPHICS" rules that you are reading (not oldschool demos)
- Sun Apr 30, 2017 7:48 am
- Forum: Demos
- Topic: OVERDRIVE II
- Replies: 29
- Views: 47147
Re: OVERDRIVE II
Thanks, Titan, for such an inspirational work with an incredible amount of R&D.
- Sun Apr 30, 2017 7:23 am
- Forum: Demos
- Topic: VIP 2017 Invitation (demo by Resistance)
- Replies: 2
- Views: 3189
VIP 2017 Invitation (demo by Resistance)
Hi ! As the friends of Popsy Team are organizing a demoparty next month , I created a small demo in the old tradition of "demo invitation". It was done really quickly by assembling a series of snippets I had on my Github. Some may recognize a piece of the sprite benchmark from SGDK. The 'donut' part...
- Sat Jan 14, 2017 7:19 am
- Forum: SGDK
- Topic: Problems with Highlight Shadow Mode
- Replies: 7
- Views: 6285
Re: Problems with Highlight Shadow Mode
Very interesting discussion, thanks for the technical explanation! The way sprites are linearly processed absolutely makes sense, considering the age of the hardware. I wouldn't say it is *that* limited, though. Admittedly, sprites cannot mutually overshadow. But a series of game sprites can easily ...
- Wed Dec 07, 2016 10:55 pm
- Forum: SGDK
- Topic: pixels are not displayed
- Replies: 14
- Views: 8278
Re: pixels are not displayed
Where is the BMP_init(..) call ? I wanted to make effect per-pixel Plasma https://www.youtube.com/watch?v=FMfGiSZePXk&feature=youtu.be but even random color 100*100 filled at a rate 2 fps. Maybe you are expecting too much from a 7Mhz CPU with a tile-based framebuffer and no real chunky mode :D The ...
- Mon Nov 21, 2016 9:10 pm
- Forum: SGDK
- Topic: How do you get assembler output from GCC in SGDK
- Replies: 3
- Views: 3319
Re: How do you get assembler output from GCC in SGDK
Thanks dudes. Alas, none of the above seems to work on my SGDK version. Probably, I'm not using these option the proper way. I finally find a working alternative here : http://www.systutorials.com/240/generate-a-mixed-source-and-assembly-listing-using-gcc/ I dump all the ASM source code directly fro...
- Wed Nov 16, 2016 8:06 pm
- Forum: SGDK
- Topic: How do you get assembler output from GCC in SGDK
- Replies: 3
- Views: 3319
How do you get assembler output from GCC in SGDK
Dear all, I'm trying to obtain the assembler code generated out of my .C files by GCC. The aim is to understand how my C code is translated into ASM and maybe find some way to optimize certain critical parts of my code. The " stackoverflow" thread here mentions the -S option, that works when used in...