Search found 14 matches

by Nainain
Sun Nov 13, 2016 3:19 pm
Forum: Video Display Processor
Topic: VDP Tools ? (calc)
Replies: 4
Views: 8640

Re: VDP Tools ? (calc)

Thanks, cool these macros
by Nainain
Mon Oct 24, 2016 6:42 pm
Forum: Video Display Processor
Topic: VDP Tools ? (calc)
Replies: 4
Views: 8640

VDP Tools ? (calc)

Hello SpritesMind, I continue to learn the "low level" stuff on Megadrive ... Have u some VPD tools (calc, registers helper) ? I ve starting the coding of a tool for help me to dealing with vdp, but maybe you ve something already finished (forge vdp packet ..., registers ... ) ? i ve found this http...
by Nainain
Tue Aug 23, 2016 8:16 am
Forum: SGDK
Topic: Module music in my programm.
Replies: 11
Views: 6800

Re: Module music in my programm.

by Nainain
Fri May 13, 2016 1:13 pm
Forum: SGDK
Topic: SGDK\ ASM with Motorola syntax
Replies: 6
Views: 5450

Re: SGDK\ ASM with Motorola syntax

Hello Stef,

But i dont know if it can works well with the hexa notation too

0x1A is $1A with Motorola syntax
by Nainain
Fri May 13, 2016 10:37 am
Forum: SGDK
Topic: SGDK\ ASM with Motorola syntax
Replies: 6
Views: 5450

SGDK\ ASM with Motorola syntax

Hello,

I start to experiment some ASM embedded in my SGDK projects ...
I use the default SGDK tool chain with GNU as ...

Can i tweak something for write my ASM with Motorola syntax, or maybe i must change the assembler in my makefile ?

Thank
Nainain
by Nainain
Sat Apr 23, 2016 9:20 am
Forum: SGDK
Topic: VGM - Gens PCM playing speed pb
Replies: 2
Views: 2714

Re: VGM - Gens PCM playing speed pb

i forget to say ...
Testing in pal\ntsc and if i make a FM synth sequence on another channel, this FM seq is playing at good speed
by Nainain
Sat Apr 23, 2016 9:02 am
Forum: SGDK
Topic: VGM - Gens PCM playing speed pb
Replies: 2
Views: 2714

VGM - Gens PCM playing speed pb

Hi, I ve a problem with my rom in Gens … The PCM loop inside the VGM is playing too fast in Gens. (its ok on real HW and Fusion) I tried to export in VGM1.5 & VGM1.6 format but same result. I use VGM Music Maker, but I tried DefleMask too In the zip, my sample program and the vge project and wav sam...
by Nainain
Fri Oct 16, 2015 8:54 am
Forum: SGDK
Topic: dynamically change pixel sprite
Replies: 3
Views: 2872

Re: dynamically change pixel sprite

Thx guys
by Nainain
Thu Oct 15, 2015 3:50 pm
Forum: SGDK
Topic: dynamically change pixel sprite
Replies: 3
Views: 2872

dynamically change pixel sprite

Hi all,

To do some effects (sinus deformations, rotate, blur, zoom ... ) i would change dynamically the pixels sprite datas on runtime ...
what method ?
have you a simple sample code ?

Thanks
by Nainain
Wed Jul 15, 2015 8:38 pm
Forum: SGDK
Topic: KDebug - how
Replies: 3
Views: 3675

Nice, it's working
I had not seen this window

Thank you KanedaFr
by Nainain
Tue Jul 14, 2015 8:12 pm
Forum: SGDK
Topic: KDebug - how
Replies: 3
Views: 3675

KDebug - how

Hi all,

Can you help me please...
How work kdebug ?

For example:
KDebug_Alert ("TEST");

In the Gens Kmod emulator , where i can find this debug message ?
In CPU->Debug->Messages ?

Thanks
by Nainain
Sun Oct 12, 2014 10:08 am
Forum: SGDK
Topic: Sprite problem Gens & Fusion
Replies: 9
Views: 5408

Hi everyone, Thanks for your answers Stef, in my project and in my mind, it's not a simple static line ... I ve make this simple code for more explicit it's easier to find me a solution if i explain what i want to do really But i don't want us to do a goal code for me ...(not fun) I ve quickly tried...
by Nainain
Sat Oct 11, 2014 3:41 pm
Forum: SGDK
Topic: Sprite problem Gens & Fusion
Replies: 9
Views: 5408

Sprite problem Gens & Fusion

Hi, I ve a different rendering between gens & fusion with this code : #include <genesis.h> u16 cycleId = 0; const u32 sweepTiles[8]= { 0x00000000, 0x00000000, 0x00000000, 0xFFFFFFFF, 0x00000000, 0x00000000, 0x00000000, 0x00000000, }; #define SWEEP_SPRITE_NUM 40 SpriteDef sweepSprite[SWEEP_SPRITE_NUM...