Search found 14 matches

by Nainain
Sun Nov 13, 2016 3:19 pm
Forum: Video Display Processor
Topic: VDP Tools ? (calc)
Replies: 4
Views: 16732

Re: VDP Tools ? (calc)

Thanks, cool these macros
by Nainain
Mon Oct 24, 2016 6:42 pm
Forum: Video Display Processor
Topic: VDP Tools ? (calc)
Replies: 4
Views: 16732

VDP Tools ? (calc)

Hello SpritesMind,

I continue to learn the "low level" stuff on Megadrive ...
Have u some VPD tools (calc, registers helper) ?

I ve starting the coding of a tool for help me to dealing with vdp, but maybe you ve something already finished (forge vdp packet ..., registers ... ) ?
i ve found this ...
by Nainain
Tue Aug 23, 2016 8:16 am
Forum: SGDK
Topic: Module music in my programm.
Replies: 11
Views: 8769

Re: Module music in my programm.

by Nainain
Fri May 13, 2016 1:13 pm
Forum: SGDK
Topic: SGDK\ ASM with Motorola syntax
Replies: 6
Views: 7214

Re: SGDK\ ASM with Motorola syntax

Hello Stef,

But i dont know if it can works well with the hexa notation too

0x1A is $1A with Motorola syntax
by Nainain
Fri May 13, 2016 10:37 am
Forum: SGDK
Topic: SGDK\ ASM with Motorola syntax
Replies: 6
Views: 7214

SGDK\ ASM with Motorola syntax

Hello,

I start to experiment some ASM embedded in my SGDK projects ...
I use the default SGDK tool chain with GNU as ...

Can i tweak something for write my ASM with Motorola syntax, or maybe i must change the assembler in my makefile ?

Thank
Nainain
by Nainain
Sat Apr 23, 2016 9:20 am
Forum: SGDK
Topic: VGM - Gens PCM playing speed pb
Replies: 2
Views: 3335

Re: VGM - Gens PCM playing speed pb

i forget to say ...
Testing in pal\ntsc and if i make a FM synth sequence on another channel, this FM seq is playing at good speed
by Nainain
Sat Apr 23, 2016 9:02 am
Forum: SGDK
Topic: VGM - Gens PCM playing speed pb
Replies: 2
Views: 3335

VGM - Gens PCM playing speed pb

Hi,

I ve a problem with my rom in Gens …
The PCM loop inside the VGM is playing too fast in Gens.
(its ok on real HW and Fusion)

I tried to export in VGM1.5 & VGM1.6 format but same result.

I use VGM Music Maker, but I tried DefleMask too

In the zip, my sample program and the vge project and wav ...
by Nainain
Fri Oct 16, 2015 8:54 am
Forum: SGDK
Topic: dynamically change pixel sprite
Replies: 3
Views: 3675

Re: dynamically change pixel sprite

Thx guys
by Nainain
Thu Oct 15, 2015 3:50 pm
Forum: SGDK
Topic: dynamically change pixel sprite
Replies: 3
Views: 3675

dynamically change pixel sprite

Hi all,

To do some effects (sinus deformations, rotate, blur, zoom ... ) i would change dynamically the pixels sprite datas on runtime ...
what method ?
have you a simple sample code ?

Thanks
by Nainain
Wed Jul 15, 2015 8:38 pm
Forum: SGDK
Topic: KDebug - how
Replies: 3
Views: 4324

Nice, it's working
I had not seen this window

Thank you KanedaFr
by Nainain
Tue Jul 14, 2015 8:12 pm
Forum: SGDK
Topic: KDebug - how
Replies: 3
Views: 4324

KDebug - how

Hi all,

Can you help me please...
How work kdebug ?

For example:
KDebug_Alert ("TEST");

In the Gens Kmod emulator , where i can find this debug message ?
In CPU->Debug->Messages ?

Thanks
by Nainain
Sun Oct 12, 2014 10:08 am
Forum: SGDK
Topic: Sprite problem Gens & Fusion
Replies: 9
Views: 6414

Hi everyone,
Thanks for your answers

Stef, in my project and in my mind, it's not a simple static line ...
I ve make this simple code for more explicit

it's easier to find me a solution if i explain what i want to do really
But i don't want us to do a goal code for me ...(not fun)


I ve ...
by Nainain
Sat Oct 11, 2014 3:41 pm
Forum: SGDK
Topic: Sprite problem Gens & Fusion
Replies: 9
Views: 6414

Sprite problem Gens & Fusion

Hi,

I ve a different rendering between gens & fusion with this code :

#include <genesis.h>
u16 cycleId = 0;

const u32 sweepTiles[8]=
{
0x00000000,
0x00000000,
0x00000000,
0xFFFFFFFF,
0x00000000,
0x00000000,
0x00000000,
0x00000000,
};

#define SWEEP_SPRITE_NUM 40
SpriteDef sweepSprite ...