Search found 34 matches

by Mills
Sun Sep 02, 2018 8:37 am
Forum: SGDK
Topic: SGDK and tilemap-editors
Replies: 10
Views: 11158

Re: SGDK and tilemap-editors

Hi, I was porting a game I made for the game boy to SGDK. You can export the entire map created in gameboy map builder (with every tile using 4 colours), to a big image. Then I use rescomp (works great) as stef said. Myself i'm using Tiled to edit the map then just use the PNG export and feed rescom...
by Mills
Mon Oct 16, 2017 7:35 pm
Forum: Demos
Topic: Adventure of Lolo
Replies: 14
Views: 18857

Re: Adventure of Lolo

Cute, I love it, did you program the collision engine?
by Mills
Wed Sep 02, 2015 1:13 pm
Forum: Demos
Topic: Titus the Fox
Replies: 4
Views: 4570

Re: Titus the Fox

Yes, Titus the fox is just Moktar with a fox :). I first played it on a 8086 8 MHz, with a mcga card (the first vga) and I don't think that kind of computers had a vram like the MD/Gen, that's why the scroll is bad, because the PC version was made to run on slow PC's, like that 8 Mhz one, and it had...
by Mills
Tue Sep 01, 2015 9:32 am
Forum: Demos
Topic: Titus the Fox
Replies: 4
Views: 4570

Titus the Fox

Hi. i wonder if people would be interested in porting "titus the fox" to megadrive/genesis. There is a source called opentitus: http://sourceforge.net/projects/opentitus/files/ And also a web with tools and ripped level maps: //ttf.mine.nu/ Everything should fit in MD/Gen , because it was made with ...
by Mills
Tue Jul 14, 2015 1:15 pm
Forum: SGDK
Topic: Examples of using Echo with SGDK?
Replies: 16
Views: 20636

What are you looking for ? Play a song ? https://bitbucket.org/SpritesMind/genres/src/157dff67b446ea3f92e7181c476c826401220f24/tests/basic/level/lecho.c?at=dev Play a sfx ? https://bitbucket.org/SpritesMind/genres/src/157dff67b446ea3f92e7181c476c826401220f24/tests/basic/level/ldac.c?at=dev I'm usin...
by Mills
Tue Jul 14, 2015 11:55 am
Forum: SGDK
Topic: Examples of using Echo with SGDK?
Replies: 16
Views: 20636

I'd love to use this for my jukebox program.

But i just didn't understand what i need to play echo music using GBDK.

Can anybody post a very simple source playing a echo song using GBDK?

Thanks a lot!
by Mills
Tue Jul 14, 2015 10:49 am
Forum: Demos
Topic: Jukebox
Replies: 7
Views: 7634

Now i need more vgm's :) *Shamelesss plug . Just give some credit to me and the original authors as due :) To be honest, most of the vgm's at that page were horrible :oops:. But the air hockey ones are cool, I even found some good conversions from modarchive xm's / mod's inside this homebrew. I sho...
by Mills
Wed Jun 10, 2015 10:45 am
Forum: Demos
Topic: Jukebox
Replies: 7
Views: 7634

nolddor wrote:Have you try to replace this line.... ?
char *Char[40] = {&sprite0,&sprite1...........};
change to:
SpriteDef *Char[40] = {&sprite0,&sprite1...........};
Thanks, it worked fine with the first one, I solved some syntax error.

Now i need more vgm's :)
by Mills
Tue Jun 09, 2015 4:00 pm
Forum: Demos
Topic: Jukebox
Replies: 7
Views: 7634

Thanks. I thoght this was nothing to do with sgdk, that's why i posted here with my demo. Tried several ways, this was the fastest (in SNES and MD/GEN). This (pseudocode) will work: Sprite sprites[20]; char *Char[40] = {&sprite0,&sprite1..}; //sprite1 is a 8x8 pixels "A". SPR_initSprite(&sprites[1],...
by Mills
Mon Jun 08, 2015 12:01 pm
Forum: Demos
Topic: Jukebox
Replies: 7
Views: 7634

Jukebox

Hi. I'm making a jukebox for MD/GEN. I first made it for SNES and now i'm porting it to SGDK. There is no vgm archive for homebrew, covers... for the ym2612 chip, so i'd like some help to find vgm's, xgm's... whatever you like to be included in the jukebox. (I already found some at vgmrips). OST's f...
by Mills
Wed Jun 03, 2015 2:19 pm
Forum: Megadrive/Genesis
Topic: Vgm music archive
Replies: 1
Views: 2748

Vgm music archive

Hi.

Anyone knows where i can find vgm music?

I'm not looking fof game rips, but music composed for demos, covers from famous songs converted to vgm etc...

Something like modarchive for MD/GEN.

Thanks.
by Mills
Tue Jun 02, 2015 6:02 pm
Forum: SGDK
Topic: Sprite array
Replies: 3
Views: 3255

You are right, i didn't realize i could do that.
I'll just have to print every character alone whith its own x,y, to make the effect I want.

Thanks.
by Mills
Tue Jun 02, 2015 10:19 am
Forum: SGDK
Topic: Sprite array
Replies: 3
Views: 3255

Sprite array

Hi.
I want to load this image, so that each character is a separate sprite, is this possible in sgdk?

Image:

Image

I'm using this to write short text strings using the sprites.

Thanks.
by Mills
Wed May 14, 2014 2:56 pm
Forum: Tools
Topic: Retro Graphics Toolkit
Replies: 117
Views: 165438

I love it.. But it does not work on my windows 7 64 bit, it does not load any image. all black tiles and colors. :(
by Mills
Sun May 11, 2014 11:02 am
Forum: Demos
Topic: 3D on the Sega Genesis is possible
Replies: 35
Views: 31843

Hello Something more than a month ago I was dedicated to improving the code for filling polygons, and also trying to make a new method to make use of DMA to transfer the buffer to VRAM. At first, I thought of doing this just changing the code for filling polygons, but got a way to do it, just chang...