Hi, I was porting a game I made for the game boy to SGDK. You can export the entire map created in gameboy map builder (with every tile using 4 colours), to a big image. Then I use rescomp (works great) as stef said.
Myself i'm using Tiled to edit the map then just use the PNG export and feed ...
Search found 34 matches
- Sun Sep 02, 2018 8:37 am
- Forum: SGDK
- Topic: SGDK and tilemap-editors
- Replies: 10
- Views: 14023
- Mon Oct 16, 2017 7:35 pm
- Forum: Demos
- Topic: Adventure of Lolo
- Replies: 14
- Views: 24753
Re: Adventure of Lolo
Cute, I love it, did you program the collision engine?
- Wed Sep 02, 2015 1:13 pm
- Forum: Demos
- Topic: Titus the Fox
- Replies: 4
- Views: 6110
Re: Titus the Fox
Yes, Titus the fox is just Moktar with a fox :).
I first played it on a 8086 8 MHz, with a mcga card (the first vga) and I don't think that kind of computers had a vram like the MD/Gen, that's why the scroll is bad, because the PC version was made to run on slow PC's, like that 8 Mhz one, and it ...
I first played it on a 8086 8 MHz, with a mcga card (the first vga) and I don't think that kind of computers had a vram like the MD/Gen, that's why the scroll is bad, because the PC version was made to run on slow PC's, like that 8 Mhz one, and it ...
- Tue Sep 01, 2015 9:32 am
- Forum: Demos
- Topic: Titus the Fox
- Replies: 4
- Views: 6110
Titus the Fox
Hi. i wonder if people would be interested in porting "titus the fox" to megadrive/genesis.
There is a source called opentitus: http://sourceforge.net/projects/opentitus/files/
And also a web with tools and ripped level maps: //ttf.mine.nu/
Everything should fit in MD/Gen , because it was made ...
There is a source called opentitus: http://sourceforge.net/projects/opentitus/files/
And also a web with tools and ripped level maps: //ttf.mine.nu/
Everything should fit in MD/Gen , because it was made ...
- Tue Jul 14, 2015 1:15 pm
- Forum: SGDK
- Topic: Examples of using Echo with SGDK?
- Replies: 16
- Views: 24635
- Tue Jul 14, 2015 11:55 am
- Forum: SGDK
- Topic: Examples of using Echo with SGDK?
- Replies: 16
- Views: 24635
Jukebox
Hi.
I'm making a jukebox for MD/GEN. I first made it for SNES and now i'm porting it to SGDK.
There is no vgm archive for homebrew, covers... for the ym2612 chip, so i'd like some help to find vgm's, xgm's... whatever you like to be included in the jukebox. (I already found some at vgmrips).
OST ...
I'm making a jukebox for MD/GEN. I first made it for SNES and now i'm porting it to SGDK.
There is no vgm archive for homebrew, covers... for the ym2612 chip, so i'd like some help to find vgm's, xgm's... whatever you like to be included in the jukebox. (I already found some at vgmrips).
OST ...
- Wed Jun 03, 2015 2:19 pm
- Forum: Megadrive/Genesis
- Topic: Vgm music archive
- Replies: 1
- Views: 3481
Vgm music archive
Hi.
Anyone knows where i can find vgm music?
I'm not looking fof game rips, but music composed for demos, covers from famous songs converted to vgm etc...
Something like modarchive for MD/GEN.
Thanks.
Anyone knows where i can find vgm music?
I'm not looking fof game rips, but music composed for demos, covers from famous songs converted to vgm etc...
Something like modarchive for MD/GEN.
Thanks.
- Tue Jun 02, 2015 6:02 pm
- Forum: SGDK
- Topic: Sprite array
- Replies: 3
- Views: 4031
- Tue Jun 02, 2015 10:19 am
- Forum: SGDK
- Topic: Sprite array
- Replies: 3
- Views: 4031
Sprite array
Hi.
I want to load this image, so that each character is a separate sprite, is this possible in sgdk?
Image:

I'm using this to write short text strings using the sprites.
Thanks.
I want to load this image, so that each character is a separate sprite, is this possible in sgdk?
Image:

I'm using this to write short text strings using the sprites.
Thanks.
- Wed May 14, 2014 2:56 pm
- Forum: Tools
- Topic: Retro Graphics Toolkit
- Replies: 117
- Views: 251480
- Sun May 11, 2014 11:02 am
- Forum: Demos
- Topic: 3D on the Sega Genesis is possible
- Replies: 35
- Views: 41259