Search found 60 matches
- Wed Oct 01, 2014 1:35 am
- Forum: Megadrive/Genesis
- Topic: TMSS help.
- Replies: 26
- Views: 17966
- Wed Oct 01, 2014 12:18 am
- Forum: Megadrive/Genesis
- Topic: TMSS help.
- Replies: 26
- Views: 17966
- Tue Sep 30, 2014 11:36 pm
- Forum: Megadrive/Genesis
- Topic: TMSS help.
- Replies: 26
- Views: 17966
- Tue Sep 30, 2014 5:56 pm
- Forum: Demos
- Topic: YMDj - A Native Sega Genesis/Megadrive Music Tracker.
- Replies: 46
- Views: 36483
- Tue Sep 30, 2014 12:09 am
- Forum: Demos
- Topic: YMDj - A Native Sega Genesis/Megadrive Music Tracker.
- Replies: 46
- Views: 36483
- Mon Sep 29, 2014 10:19 pm
- Forum: Demos
- Topic: YMDj - A Native Sega Genesis/Megadrive Music Tracker.
- Replies: 46
- Views: 36483
I just tried v002 on my Sega Genesis 3 and the TMSS shows up, flashes once and then stays on that screen. The tracker never shows up. I will try the previous version of your ROM and let you know if that works... EDIT: No, the first version does not run properly either. To be more descriptive, the TM...
- Sun Sep 28, 2014 6:33 pm
- Forum: Demos
- Topic: YMDj - A Native Sega Genesis/Megadrive Music Tracker.
- Replies: 46
- Views: 36483
- Thu Apr 03, 2014 3:29 am
- Forum: Tools
- Topic: Disassembler/ Reassembler
- Replies: 3
- Views: 3681
Shameless plug: My emulator Exodus has an "Active Disassembly" feature which was designed for exactly this kind of task. It uses information gathered about the actual execution of the program at runtime, paired with some prediction features to trace code through branching structures that static dis...
- Tue Apr 01, 2014 3:41 am
- Forum: Tools
- Topic: Disassembler/ Reassembler
- Replies: 3
- Views: 3681
Disassembler/ Reassembler
I need to find a program to disassemble a Genesis Homebrew into Assembly , allow for modifications and then be able to reassemble it for me. Where can I find one? I have read about IDA Pro and 68kd, but the first is not free and the other may cause problems differentiating between code and data. Say...
- Sun Mar 16, 2014 4:44 pm
- Forum: Megadrive/Genesis
- Topic: Find the Mistakes
- Replies: 1
- Views: 2684
Find the Mistakes
Electronic Arts has been my worst nightmare while I was trying to redesign higher-memory-addressing Gen/MD carts in Eagle CAD because of the single sided solder pads and the fact that opening their special carts always ends with a broken shell! Ugh... How many mistakes can you find on this cart? :lo...
- Sat Mar 15, 2014 7:16 pm
- Forum: Megadrive/Genesis
- Topic: Genesis / Megadrive Maximum Memory Map
- Replies: 18
- Views: 14366
I know how to make logic, but I'm not sure anything related to SRAM and RAM including EEPROM. If you know how to make logic, then you should have no problem. All you do is place the ROM and SRAM anywhere inside of the memory map as long as they don't overlap. Most commonly, you will use !CE and the...
- Fri Mar 14, 2014 8:19 pm
- Forum: Megadrive/Genesis
- Topic: Genesis / Megadrive Maximum Memory Map
- Replies: 18
- Views: 14366
You can even goes up to 10 MB... but indeed that break addon (sega-cd et 32X) compatibility. Yes, but it's much harder than 8 MB. Can I ask a little offtop question?) How I can add additional RAM (not SRAM) into cart?) Ofcourse with banking system or other tricks. This is in case if 65 KB RAM is ju...
- Thu Mar 13, 2014 3:27 pm
- Forum: Megadrive/Genesis
- Topic: Genesis / Megadrive Maximum Memory Map
- Replies: 18
- Views: 14366
I think this topic is more indicated in the hardware section of the forum ;) I see that now, thanks. :P The cart area is 4MB, it is totally up to you how you partition that. !LWR and !UWR can be used as you mentioned. Excellent. Thanks for that assurance. Now, were the two pins !LWR and !UWR ever u...
- Wed Mar 12, 2014 11:25 pm
- Forum: Hardware
- Topic: GOAC - Genesis on a chip
- Replies: 3
- Views: 5491
Unfortunately the SoC console designs seem to have given way to the "Let's use dog s--- emulation on an ARM and call that a console" approach. Which is really a shame. I mean the emulation is truly terrible. I can get better results on a Raspberry Pi using free software. Better results, maybe, but ...
- Wed Mar 12, 2014 11:14 pm
- Forum: Megadrive/Genesis
- Topic: Genesis / Megadrive Maximum Memory Map
- Replies: 18
- Views: 14366
Genesis / Megadrive Maximum Memory Map
I can't tell if we discuss the 16-bit Sega Consoles, but I am in need of some direction. I am trying to design a developer's cart that includes two or four 8-bit EEPROMs and the maximum amount of RAM that the console can access. http://i.imgur.com/FAnnHN9l.png I really only need to worry about 1 or ...