Search found 58 matches
- Tue Feb 17, 2015 7:32 pm
- Forum: Megadrive/Genesis
- Topic: Simple question about screen resolution, on hardware
- Replies: 4
- Views: 6407
I'm not sure if there even is an official guideline for that. Wikipedia says The NTSC and PAL analog television standards do not specify official overscan amounts, and producers of television programming use their own guidelines. while the emulator Exodus shows about 4 pixels of the left bottom and ...
- Tue Feb 17, 2015 4:38 pm
- Forum: Megadrive/Genesis
- Topic: Simple question about screen resolution, on hardware
- Replies: 4
- Views: 6407
I'm not sure if I understand your question correctly, but maybe this thread answers your question?
IIRC the action safe area is slightly smaller than the actually rendered image, so if the TV you are using is only showing the action safe image, it will crop the borders completely but this depends on ...
IIRC the action safe area is slightly smaller than the actually rendered image, so if the TV you are using is only showing the action safe image, it will crop the borders completely but this depends on ...
- Thu Jan 22, 2015 2:57 pm
- Forum: Blabla
- Topic: What happened to the unreleased game "Hardcore"?
- Replies: 1
- Views: 13874
What happened to the unreleased game "Hardcore"?
I am talking about the game some guys from DICE showed at a few years ago (https://www.youtube.com/watch?v=wD_oFVeYZYo).
Does someone know what happened to it?
Did sony deny the license, or did the guys from DICE just forget about it?
Does someone know what happened to it?
Did sony deny the license, or did the guys from DICE just forget about it?
- Fri Dec 19, 2014 12:29 pm
- Forum: Demos
- Topic: Mode 7 demo for Genesis/MD
- Replies: 64
- Views: 284895
- Mon Dec 15, 2014 12:53 pm
- Forum: Cartridge
- Topic: Custom everdrive MD v3 menu
- Replies: 4
- Views: 20272
- Sun Dec 07, 2014 3:41 pm
- Forum: Cartridge
- Topic: Custom everdrive MD v3 menu
- Replies: 4
- Views: 20272
I've mailed krikzz and he gave me quite a bunch of very usable information. By the time he answered I already had tried disassembling the code a bit, but I had only found out that writes to 0x80000 seemed to select some register and writes/reads from 0x80002 were used for data. But finding out which ...
- Fri Dec 05, 2014 1:32 pm
- Forum: Demos
- Topic: Pingouin Rose + Source
- Replies: 5
- Views: 11653
- Thu Dec 04, 2014 3:43 pm
- Forum: Sound
- Topic: PSG Clipping
- Replies: 4
- Views: 17482
- Thu Dec 04, 2014 11:39 am
- Forum: Sound
- Topic: PSG Clipping
- Replies: 4
- Views: 17482
- Tue Dec 02, 2014 3:26 pm
- Forum: Demos
- Topic: Iron Maiden chiptune musicdisc + 26 kHz mod/ahx player
- Replies: 32
- Views: 29256
- Sat Nov 29, 2014 11:00 am
- Forum: Cartridge
- Topic: Custom everdrive MD v3 menu
- Replies: 4
- Views: 20272
- Fri Nov 28, 2014 3:01 pm
- Forum: Cartridge
- Topic: Custom everdrive MD v3 menu
- Replies: 4
- Views: 20272
Custom everdrive MD v3 menu
I've recently been thinking about the possibilities of a custom everdrive menu (MDOS.bin), and therefore started reverse engineering how the software works. I haven't achieved much, but I wanted to create a thread to see if someone already did the same thing, has any information about it, or is ...
- Wed Nov 26, 2014 12:35 pm
- Forum: SGDK
- Topic: function params' name
- Replies: 3
- Views: 3905
- Wed Nov 26, 2014 10:21 am
- Forum: SGDK
- Topic: function params' name
- Replies: 3
- Views: 3905
This is just a guess:
Is enemy a struct? If so I think it's possible to use it both as a type and as a variable name. Still, if its once used as a variable name, the variable name "shadows" (not sure thats the correct term) the type name in that scope. So if that's correct your function gets parsed ...
Is enemy a struct? If so I think it's possible to use it both as a type and as a variable name. Still, if its once used as a variable name, the variable name "shadows" (not sure thats the correct term) the type name in that scope. So if that's correct your function gets parsed ...
- Thu Nov 20, 2014 11:04 am
- Forum: Regen
- Topic: SEGA attack again?
- Replies: 8
- Views: 50607
If the problem you are having with Fusion is the fullscreen performance, this page mentions two workarounds: http://www.blitzbasic.com/Community/pos ... st=1202630 (With this it Fusion works fine for me under win 8.1)