Search found 2527 matches

by Stef
Fri Apr 28, 2017 8:25 am
Forum: SGDK
Topic: pause a sprite?
Replies: 2
Views: 41

Re: pause a sprite?

If you are using SGDK sprite engine, also be sure to set the time parameter in the resource definition to 0 so you can manually control the animation for this sprite using SPR_nextFrame(..) or SPR_setFrame(..) methods.
by Stef
Wed Apr 26, 2017 9:15 am
Forum: SGDK
Topic: IMAGE Font load section
Replies: 11
Views: 206

Re: IMAGE Font load section

Well done ;)
by Stef
Mon Apr 24, 2017 6:12 pm
Forum: SGDK
Topic: IMAGE Font load section
Replies: 11
Views: 206

Re: IMAGE Font load section

Declare it as an IMAGE, internally the image contains a map : image->map
:)
by Stef
Mon Apr 24, 2017 7:51 am
Forum: SGDK
Topic: SGDK on DevCPP
Replies: 6
Views: 151

Re: SGDK on DevCPP

Sometime you have to launch several time the compiler to get it to finally compile correctly your project. That error is discussed here : http://gendev.spritesmind.net/forum/viewtopic.php?f=19&t=2044 And probably in another topics as well... I believe we were finally able to fix it by using a co...
by Stef
Sat Apr 22, 2017 8:20 pm
Forum: SGDK
Topic: IMAGE Font load section
Replies: 11
Views: 206

Re: IMAGE Font load section

Do you had a look on the VDP_setMapEx(..) method ? I think that's what you need :)
by Stef
Sat Apr 22, 2017 7:29 pm
Forum: Demos
Topic: Tanglewood Tech Demo 0.1.04
Replies: 16
Views: 1536

Re: Tanglewood Tech Demo 0.1.04

Wow ! awesome improvements since the last demo ! Well done, smoth animations, nice music and improved graphics... keep up the great work :)
by Stef
Fri Apr 21, 2017 12:45 pm
Forum: Sound
Topic: too many YM2612 infos ?
Replies: 14
Views: 312

Re: too many YM2612 infos ?

I think the YM2612 does not really need a dedicated section, even for the technical part. And the very nice resume you made is a proof of it ;) Maybe just having a topic which summarize acquired knowledge from the big topic is enough :) And i think we should have that kind of topic for each part of ...
by Stef
Fri Apr 21, 2017 8:47 am
Forum: SGDK
Topic: IMAGE Font load section
Replies: 11
Views: 206

Re: IMAGE Font load section

If you want to use bigger font then you have to rewrite your own drawText(..) methods to take care of the 2x2 tiles letters, a big deal honestly !
by Stef
Fri Apr 21, 2017 8:45 am
Forum: SGDK
Topic: SGDK on DevCPP
Replies: 6
Views: 151

Re: SGDK on DevCPP

Exactly as we do in code::blocks, custom makefile for the project and that is :)
by Stef
Thu Apr 20, 2017 9:34 am
Forum: SGDK
Topic: SGDK on DevCPP
Replies: 6
Views: 151

Re: SGDK on DevCPP

I was using DevCPP a long time ago and from what i remember you should able to setup it easily to get it working with SGDK. If it accepts makefile by project then you're almost done :) You can have a look on the Code::Blocks setup, it should be quite similar : https://github.com/Stephane-D/SGDK/wiki...
by Stef
Thu Apr 20, 2017 9:29 am
Forum: Video Display Processor
Topic: Titan's Mega Drive tech docs including Debug Register
Replies: 30
Views: 1024

Re: Titan's Mega Drive tech docs including Debug Register

Thanks a tons for sharing your findings ! Guess i will have a very pleasant moment reading the document :)
by Stef
Wed Apr 19, 2017 11:27 am
Forum: Collaboration
Topic: My mate is producing a musicdisk
Replies: 4
Views: 190

Re: My mate is producing a musicdisk

I'm not a musician at all but i think we need detail about what you area really looking for. Which kind of music ? Megadrive music i guess ? in which format (VGM) ? How many tracks ?
by Stef
Tue Apr 18, 2017 9:08 am
Forum: Megadrive/Genesis
Topic: 68000 programming optimization tips? (for speed)
Replies: 18
Views: 461

Re: 68000 programming optimization tips? (for speed)

2) Also the 68000 is horribly slow at memory accesses (both read and write), so reduce them where possible.. I really don't understand that assumption.. 68000 is not any slower than other CPU for memory access. It's just the memory clock is CPU clock / 4 (~1.9 Mhz on the MD), which make sense for a...
by Stef
Wed Apr 12, 2017 1:37 pm
Forum: Announcement
Topic: Future of SpritesMind
Replies: 30
Views: 1142

Re: Future of SpritesMind

Speaking about SpritesMind, for me it's without any doubts the best place for all people interesting in Sega 16 bit systems development. There is no comparable place for that, it's a incredible and very valuable source of information that you cannot find elsewhere. Also it's kind of the official pla...
by Stef
Thu Apr 06, 2017 12:45 pm
Forum: Megadrive/Genesis
Topic: Paprium and it's sound engine
Replies: 16
Views: 537

Re: Paprium and it's sound engine

Do you know that Paprium does exactly that ? separate EEPROM for PCM data so the 68000 has no direct connection to it ?

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