Search found 23 matches
- Mon Jan 20, 2014 4:09 pm
- Forum: SGDK
- Topic: Need help planting this MD project on a solid foundation
- Replies: 49
- Views: 31440
- Mon Jan 20, 2014 1:58 pm
- Forum: SGDK
- Topic: Need help planting this MD project on a solid foundation
- Replies: 49
- Views: 31440
We'll see. I'll try my hand with the graphics gale resource code and dll this week and if I can get it to work I'll just bite the bullet and do my own .ani importer. At least I'll be able to get it to do exactly what I need.
But I still would like to know how you are supposed to add raw assets to a ...
But I still would like to know how you are supposed to add raw assets to a ...
- Mon Jan 20, 2014 12:24 pm
- Forum: SGDK
- Topic: Need help planting this MD project on a solid foundation
- Replies: 49
- Views: 31440
Well, I am just about ready to call it quits on genres. The .ani file import function seems to be broken in the version of genres included in the sdk and I cannot find any way of salvaging it.
I am tempted to try my hand at just writing my own .ani importer but the thought of having to reinvent the ...
I am tempted to try my hand at just writing my own .ani importer but the thought of having to reinvent the ...
- Fri Jan 17, 2014 1:58 pm
- Forum: SGDK
- Topic: Need help planting this MD project on a solid foundation
- Replies: 49
- Views: 31440
- Wed Jan 15, 2014 2:58 pm
- Forum: SGDK
- Topic: Need help planting this MD project on a solid foundation
- Replies: 49
- Views: 31440
- Sat Jan 11, 2014 9:24 pm
- Forum: SGDK
- Topic: Need help planting this MD project on a solid foundation
- Replies: 49
- Views: 31440
- Sat Jan 11, 2014 8:12 pm
- Forum: SGDK
- Topic: Need help planting this MD project on a solid foundation
- Replies: 49
- Views: 31440
- Fri Jan 10, 2014 12:24 pm
- Forum: SGDK
- Topic: Need help planting this MD project on a solid foundation
- Replies: 49
- Views: 31440
Not a stupid question at all. C pointers are always hard to wrap ones mind around. I think I am using the address and not the value, here look at the code below and tell me whether I am doing it right?
test.ani is a simple 32x32 one frame animation with colour index 1 filling the whole screen. So ...
test.ani is a simple 32x32 one frame animation with colour index 1 filling the whole screen. So ...
- Thu Jan 09, 2014 6:07 pm
- Forum: SGDK
- Topic: Need help planting this MD project on a solid foundation
- Replies: 49
- Views: 31440
- Thu Jan 09, 2014 5:43 pm
- Forum: SGDK
- Topic: Need help planting this MD project on a solid foundation
- Replies: 49
- Views: 31440
- Thu Jan 09, 2014 4:46 pm
- Forum: SGDK
- Topic: Need help planting this MD project on a solid foundation
- Replies: 49
- Views: 31440
- Wed Jan 08, 2014 8:39 pm
- Forum: SGDK
- Topic: Need help planting this MD project on a solid foundation
- Replies: 49
- Views: 31440
- Wed Jan 08, 2014 5:07 pm
- Forum: SGDK
- Topic: Need help planting this MD project on a solid foundation
- Replies: 49
- Views: 31440
Is there an ETA on the next version of SGDK? I have a feeling that once I get started on this stuff I am going be very reluctant to switch it out for something else halfway through.
That is why I want to start on a solid foundation. Changes at a later stage are always a source of trouble in bigger ...
That is why I want to start on a solid foundation. Changes at a later stage are always a source of trouble in bigger ...
- Wed Jan 08, 2014 2:50 pm
- Forum: SGDK
- Topic: Need help planting this MD project on a solid foundation
- Replies: 49
- Views: 31440
- Wed Jan 08, 2014 11:17 am
- Forum: SGDK
- Topic: Need help planting this MD project on a solid foundation
- Replies: 49
- Views: 31440
Yeah, I kind of figured about using a bitmap to load max 32 pixel dimension animations.
There are two problems with that though. The sprites animations I want to load are over 32 pixels in height. Furthermore doing it that way does not get you timing information which forces you to hard code that ...
There are two problems with that though. The sprites animations I want to load are over 32 pixels in height. Furthermore doing it that way does not get you timing information which forces you to hard code that ...