Search found 2 matches

by riper
Mon Dec 02, 2013 11:35 pm
Forum: SGDK
Topic: 1rs post. Newbie in SGDK.
Replies: 2
Views: 2658


About how writing value with SGDK, you were really close indeed:

char str[8];

intToStr(value, str, 1);
VDP_drawText(str, 10, 10);


And that is it !
Yeah, It works! Thank you!
Now my ASCII Pongs looks better with point counter.
I want to try to put some beep sound when the ball touches the ...
by riper
Mon Dec 02, 2013 12:25 pm
Forum: SGDK
Topic: 1rs post. Newbie in SGDK.
Replies: 2
Views: 2658

1rs post. Newbie in SGDK.

Hi all,

First of all, sorry about my english.

I've just started reading about how to create your own code (games, demos, ...) and copile it to run in emulators or even in real hardware. It's amazing.

I've done my first pseudo ASCII pong game. Whole code is very basic and without order. I'm sure ...