Search found 239 matches

by tryphon
Tue Sep 04, 2018 7:05 am
Forum: Demos
Topic: Tänzer, a "ninja" game (Dev Diary thread)
Replies: 234
Views: 14811

Re: Tänzer, a "ninja" game (Dev Diary thread)

mix256 wrote:
Mon Sep 03, 2018 2:16 pm
And yes, those explosions are almost a frame by frame copy of the Mystic Defender ones. I'm almost ashamed. :)
You shouldn't. It shows you have good taste :)
by tryphon
Mon Sep 03, 2018 1:23 pm
Forum: Demos
Topic: Tänzer, a "ninja" game (Dev Diary thread)
Replies: 234
Views: 14811

Re: Tänzer, a "ninja" game (Dev Diary thread)

It may be not the best place to say that, but I take advantage of writing here to say that I really like this project, very arcade-ish. I read elsewhere critics about not-so detailled animations, I personnally think many games are too well animated, resulting in too slow controls. For this game, I d...
by tryphon
Mon Sep 03, 2018 1:19 pm
Forum: Exodus
Topic: Exodus 2.1 release soon (Now available!)
Replies: 27
Views: 990

Re: Exodus 2.1 release soon (Now available!)

And MegaCD ! Would be great :D Easier maybe (taken from Gens-r57shell, great for debugging, but far less reliable) : * a built-in slow mode (I know you gave a way to fake it, but it'd be nice to be able to enable/disable it) * display FPS / Controls / missed VBlank counter onscreen * a way to record...
by tryphon
Sat Sep 01, 2018 10:58 pm
Forum: Exodus
Topic: Exodus 2.1 release soon (Now available!)
Replies: 27
Views: 990

Re: Exodus 2.1 release soon (Now available!)

Same here. I use it for developping my projects, and it already helped me to spot bugs other emulators didn't reproduce.

The real testing is on real hardware, but I'm yet to find a bug Exodus would have missed...

Thanks a lot :)
by tryphon
Wed Aug 29, 2018 9:11 am
Forum: Exodus
Topic: Exodus 2.1 release soon (Now available!)
Replies: 27
Views: 990

Re: Exodus 2.1 release soon

I must admit I didn't dig too much so maybe there's already a way to do it : is it possible to have some mean to measure the input lag of a game ? It seems that it's impossible to have less than 2 frames between the actual push on a key, and its action onscreen. While developping small(or not so sma...
by tryphon
Tue Aug 28, 2018 8:50 am
Forum: Exodus
Topic: Exodus 2.1 release soon (Now available!)
Replies: 27
Views: 990

Re: Exodus 2.1 release soon

Thanks :)

It seems really straightforward, tbh I'd have implemented it myself if I knew how to create a console window...

And how to setup a compilation chain :D (I use SGDK with a text editor and a terminal, like a 90s Linux user :D )
by tryphon
Tue Aug 28, 2018 6:48 am
Forum: Exodus
Topic: Exodus 2.1 release soon (Now available!)
Replies: 27
Views: 990

Re: Exodus 2.10 release soon

OK, so here is my first request :o I use Exodus for development purposes, and especially for SGDK projects. Would it be possible to implement kaneda's log features, allowing the kdebug.h module in SGDK ? Basically, as far as I understand it from this file , it uses surnumerous fake VDP registers to ...
by tryphon
Mon Aug 27, 2018 4:18 pm
Forum: Exodus
Topic: Exodus 2.1 release soon (Now available!)
Replies: 27
Views: 990

Re: Exodus 2.10 release soon

That's great news !

I wanted to ask : which is the best way to ask for features, if possible ? I can't see a "request" section on bitbucket, but I don't know this platform and I'm using my smartphone, which is probably not the best way to navigate...
by tryphon
Thu Sep 07, 2017 6:45 pm
Forum: Exodus
Topic: User defined layer
Replies: 6
Views: 819

Re: User defined layer

isn't there an SMS emu which does exactly that ?

Games with dynamic tile loading mustn't be so frequent. I don't remember having seen one.

You can do it by comparing actual tile data after all : it's only 32 bytes.
by tryphon
Fri Sep 02, 2016 6:07 am
Forum: Announcement
Topic: 10 years!!!
Replies: 7
Views: 1661

Re: 10 years!!!

Happy Birthday !
by tryphon
Sun Aug 28, 2016 7:19 am
Forum: Tools
Topic: Source code of recent version of GENS
Replies: 3
Views: 996

Re: Source code of recent version of GENS

Thanks you very much :)
by tryphon
Fri Aug 26, 2016 10:59 pm
Forum: Tools
Topic: Source code of recent version of GENS
Replies: 3
Views: 996

Source code of recent version of GENS

Mainly for educational purposes, I'd like to compile my own version of GENS, with some hacking-friendly tools. Typically, Gens mod by r57shell is one of my favourite. But afaik, its source code isn't public. Gensida is built upon this version, and its source code is on Github, but it's not an emulat...
by tryphon
Fri Aug 26, 2016 10:53 pm
Forum: Tools
Topic: [GENS r57shell-mod] Trace doesn't make sense
Replies: 3
Views: 1066

Re: [GENS r57shell-mod] Trace doesn't make sense

Sorry for the late reply, I didn't noticed the answers. Unfortunately I solved my problem (which was absolutely unrelated to the weird trace), which in particular means I don't have the faulty version anymore. But if I get a strange trace again, I will mp you immediately. The game was Lord Monarch (...
by tryphon
Sun Aug 14, 2016 3:15 pm
Forum: Tools
Topic: [GENS r57shell-mod] Trace doesn't make sense
Replies: 3
Views: 1066

[GENS r57shell-mod] Trace doesn't make sense

I'm currently translating a ROM and using Gens11svnr665 for debugging. The game crashes at some point, and I'm comparing two traces (one for the buggy translated one, and one from the original japanese at the very same point) to see what's wrong. I have differences I cannot explain. For example, thi...
by tryphon
Tue Jul 12, 2016 10:34 pm
Forum: Megadrive/Genesis
Topic: SRAM ghost written...
Replies: 10
Views: 1563

Re: SRAM ghost written...

I forgot to thank you :)

Thanks, it seems to work. Still have to test on hardware, but flawless victory on emus.