Search found 193 matches
- Thu Sep 09, 2010 9:29 am
- Forum: Tools
- Topic: New Sprite editor
- Replies: 12
- Views: 12211
-m32 only makes that one item being compiled output 32 bit object code. As long as the rest of the makefile links together those 32 bit object files with 32 bit libraries, it shouldn't be an issue. The main problem is that most people just use lib specs like -lc or -lm, which on 64 bit machines are...
- Sat Aug 28, 2010 7:14 pm
- Forum: Demos
- Topic: SMD music rips
- Replies: 12
- Views: 15769
- Mon Aug 23, 2010 11:34 am
- Forum: Megadrive/Genesis
- Topic: Found an interesting link - Accolade Vs Sega 1992 Law Case
- Replies: 8
- Views: 6970
I found this part interesting: After expedited discovery and a hearing, the district court granted Sega’s motion. Prior to the hearing, Sega introduced the declaration of Takeshi Nagashima, an employee of Sega. Nagashima stated that it was possible either to create a game program which did not conta...
- Mon Aug 23, 2010 10:11 am
- Forum: Video Display Processor
- Topic: 2-cell vertical scrolling + horizontal scrolling
- Replies: 36
- Views: 30697
- Wed Aug 11, 2010 9:17 am
- Forum: Megadrive/Genesis
- Topic: IDEA for enhanced graphics (better than Scale2x, HQ2x, etc
- Replies: 6
- Views: 6026
Tiles are often stored compressed in ROM and decompressed by 68k while being loaded to VRAM. There is also line scrolling and vertical column scrolling to worry about, also animated tiles in some cases. Even if tiles are stored plain and just copied to vram the emulator would have hard time tracking...
- Tue Aug 10, 2010 9:10 am
- Forum: Tools
- Topic: Megadrive SDK
- Replies: 25
- Views: 23776
- Mon Aug 09, 2010 2:01 pm
- Forum: Hardware
- Topic: AV output ntsc/pal
- Replies: 5
- Views: 7770
53634165? All sources I've seen so far list 53693100, for example this image:HardWareMan wrote:But it take color carrier from VDP, wich valid for NTSC only with 53.634165MHz MCLK
http://interbutt.com/postimages/genesis1_pcb.jpg
- Fri Jun 18, 2010 12:56 pm
- Forum: Sound
- Topic: New Documentation: An authoritative reference on the YM2612
- Replies: 865
- Views: 2422033
- Mon May 17, 2010 1:39 pm
- Forum: Video Display Processor
- Topic: 2-cell vertical scrolling + horizontal scrolling
- Replies: 36
- Views: 30697
And what about "Contra Hard Corps", wich used 2-cell vertical scrolling to? I didn't noticed this one, is it used in a particular level ? First level, when that big one-eyed robot appears. some more that I remember: - Lava Reef boss in Sonic & Knuckles, - The flying battleship in Gunstar Heroes - A...
- Thu Apr 08, 2010 10:07 am
- Forum: Hardware
- Topic: Everdrive-MD Flash Cart
- Replies: 24
- Views: 35546
Re: Everdrive-MD Flash Cart
When his web site says it doesn't work with 32X games, what it means is it doesn't work with the 32X. While the menu starts, it won't properly erase the flash, nor does it burn the game to flash. Even MD games don't work with the Everdrive-MD through the 32X. Hmh, I wonder what's the reason for thi...
- Mon Mar 29, 2010 12:03 pm
- Forum: Megadrive/Genesis
- Topic: Unreleased Megadrive game from Digital Illusions demoed
- Replies: 7
- Views: 9559
- Mon Mar 22, 2010 10:45 am
- Forum: Megadrive/Genesis
- Topic: relocation truncated to fit
- Replies: 25
- Views: 15100
- Wed Feb 24, 2010 11:49 am
- Forum: Video Display Processor
- Topic: Megadrive video timings
- Replies: 123
- Views: 183862
- Mon Feb 15, 2010 1:48 pm
- Forum: Video Display Processor
- Topic: Color counts per screen
- Replies: 137
- Views: 89505