Search found 336 matches
- Fri Mar 16, 2018 9:49 am
- Forum: SGDK
- Topic: Rescomp colour conversion
- Replies: 3
- Views: 4036
Rescomp colour conversion
I thought I'd post here as I think grand master Stef is busy :) Does anyone know how rescomp decides upon the colours it uses for conversion? Does it use standard 9-bit colour RGB values 0, 32, 64, 96, 128, 160, 192, 224, 256 Old incorrect linear levels RGB values 0, 36, 72, 108, 144, 180, 216, 252/...
- Sun Jan 14, 2018 11:00 am
- Forum: SGDK
- Topic: random number seeding issue
- Replies: 14
- Views: 10339
Re: random number seeding issue
I wanted to check my method for doing this was correct!
Code: Select all
u16 randomNumberGenerator(u16 startInt, u16 finishInt) {
if (finishInt != 0)
{
u16 x = ( random() % (finishInt - startInt) ) + startInt;
return x;
}
else
{
return 0;
}
}
- Wed Jan 10, 2018 11:23 am
- Forum: SGDK
- Topic: Tile Map Code
- Replies: 19
- Views: 15536
Re: Tile Map Code
Is there something you'd recommend I use instead of strclr?
- Wed Jan 10, 2018 9:29 am
- Forum: SGDK
- Topic: Tile Map Code
- Replies: 19
- Views: 15536
Re: Tile Map Code
Definitely not easy to see where can be the problem from the code, it misses the variables declaration, we don't know how much you allocated for the string, we also don't know how much text you write to it. It can be the issue. Also strclr(..) is totally useless if you are just writing the string a...
- Wed Jan 10, 2018 9:27 am
- Forum: SGDK
- Topic: Tile Map Code
- Replies: 19
- Views: 15536
Re: Tile Map Code
Hi Chilly, Thanks for getting back to me! Yes the strings are a nightmare and one of the few things I figured could be causing the I (they always seem too!). The majority are declared as static char * but MessageBoxLineStr1 and MessageBoxLineStr2 are 37 in length which is more than likely where my p...
- Tue Jan 09, 2018 4:51 pm
- Forum: SGDK
- Topic: Tile Map Code
- Replies: 19
- Views: 15536
Tile Map Code
Hi all, I just wanted to check you lot to ask if you can see anything obviously wrong with this code? I think it has a memory leak but I can't find where! int drawMap() { int DrawMapStatus = FALSE; u16 palette[32]; int static DrawMapCurrentStage = 0; int static ItemTemp = 0; int static I = 0; int st...
- Thu Oct 05, 2017 8:38 am
- Forum: SGDK
- Topic: Horizontal interrupts to stretch image?
- Replies: 10
- Views: 7590
Re: Horizontal interrupts to stretch image?
Sounds complicated I don't suppose there is any example code around here?
- Thu Oct 05, 2017 7:07 am
- Forum: SGDK
- Topic: Horizontal interrupts to stretch image?
- Replies: 10
- Views: 7590
Horizontal interrupts to stretch image?
Recently watched the how too on the travellers tales sonic 3d fmv intro. Jon notes that they used a 256 X 80 resolution and then used horizontal interrupts to stretch the image by 2 and half times it's size.
Question how the heck do I do this with an image in the SGDK? Can I even do this?
Question how the heck do I do this with an image in the SGDK? Can I even do this?
- Tue Sep 26, 2017 8:44 pm
- Forum: SGDK
- Topic: Sprite engine
- Replies: 1
- Views: 2946
Sprite engine
I want to allocate exactly 145 tiles of VRAM to the sprite engine and load two 480 tile images to the background layer but I can't seem to get this to work as the sprites become corrupted. Any ideas?
- Sun Sep 24, 2017 10:25 am
- Forum: SGDK
- Topic: Sprite animations and static frames
- Replies: 2
- Views: 3756
Sprite animations and static frames
How do I keep a sprite fixed on a single frame in an animation sequence? I've a 9 frame acceleration gage and I want frames 0, 5 and 9 to act as stop points. I currently do things like this: Animation 1 - 1 frame bottom gage point Animation 2 - 3 frames braking Animation 3 - 1 frame middle gage poin...
- Thu Sep 21, 2017 8:21 am
- Forum: SGDK
- Topic: SGDK and Visual Studio Code template
- Replies: 13
- Views: 12192
Re: SGDK and Visual Studio Code template
That's exactly what I was hoping for! Great work! definitely will look into implementing this
- Wed Sep 20, 2017 8:05 am
- Forum: SGDK
- Topic: SGDK and Visual Studio Code template
- Replies: 13
- Views: 12192
Re: SGDK and Visual Studio Code template
Does Vs studio do auto complete in conjunction with the SGDK? I may swap out codeblocks if this is the case.
- Wed Sep 13, 2017 10:19 pm
- Forum: SGDK
- Topic: Slow XGA playback on PAL
- Replies: 6
- Views: 5298
Re: Slow XGA playback on PAL
Is this to make up the difference between those files specifically converted to XGM from PAL format?
- Wed Sep 13, 2017 1:37 pm
- Forum: SGDK
- Topic: Slow XGA playback on PAL
- Replies: 6
- Views: 5298
Re: Slow XGA playback on PAL
Is there a known issue with the driver itself?
- Sun Sep 10, 2017 2:47 pm
- Forum: SGDK
- Topic: sprintf issues
- Replies: 5
- Views: 4394
Re: sprintf issues
Thanks for dropping a reply Stef! What kind of problems does it cause? I'm just wary of doing anything that will result in crashes on real hardware