Search found 116 matches
- Wed May 07, 2014 7:02 am
- Forum: Cartridge
- Topic: Genesis cartridge
- Replies: 3
- Views: 13964
Genesis cartridge
Does anything like this exist for the Genesis? http://www.infiniteneslives.com/products.php It would be nice, for development, to have a cartridge designed to run one game that could be flashed using USB. I did find this, but I don't think it's been released: http://www.batslyadams.com/2013/12/genny...
- Sat Sep 08, 2012 2:21 am
- Forum: Tools
- Topic: mega happy sprite version 1 is out!
- Replies: 28
- Views: 22063
- Sat Sep 08, 2012 1:41 am
- Forum: Announcement
- Topic: My 9 month project is now finished
- Replies: 21
- Views: 40610
- Sat Aug 18, 2012 7:46 am
- Forum: Megadrive/Genesis
- Topic: Blaze/ATGames Ultimate Megadrive Handheld... GOAC Cart mod
- Replies: 3
- Views: 5635
Isn't the AT Games stuff emulation on a 32 bit chip of some sort? "Firecore" or whatever? I'm not sure if it's an emulator or a genesis on a chip. But, It appears to be similar in concept to the VT 03 NES system on a chip. It supports the normal VDP registers and seems to offer additional modes. I ...
- Mon Jun 20, 2011 5:32 pm
- Forum: Blabla
- Topic: Sega Genesis hacked?!?!
- Replies: 2
- Views: 4803
Sega Genesis hacked?!?!
OK, which one of you hacked into the Sega Genesis?
http://www.vg247.com/2011/06/20/cbs-seg ... is-hacked/
Hehe!
I think one of you stole my Earthworm Jim sram data.
http://www.vg247.com/2011/06/20/cbs-seg ... is-hacked/
Hehe!
I think one of you stole my Earthworm Jim sram data.
- Fri Jun 17, 2011 8:19 pm
- Forum: Tools
- Topic: tools to find common palette of multi images
- Replies: 9
- Views: 10480
Here's something that sounds like it could be useful:
https://github.com/MatthewCallis/snesimg
It's for the SNES, but converting it to the Genesis probably wouldn't be too hard.
https://github.com/MatthewCallis/snesimg
It's for the SNES, but converting it to the Genesis probably wouldn't be too hard.
- Fri Jan 21, 2011 3:09 pm
- Forum: Tools
- Topic: Stop SNASM from crashing!
- Replies: 4
- Views: 5737
GrafX2
I know GrafX2 has been discussed before, but I wasn't aware of the ability to script plugins in lua. http://code.google.com/p/grafx2/ As an example, here's a script to reduce the palette in 8x1 cells (for the MSX): http://karoshi.auic.es/index.php?topic=1901.0 This doesn't look that difficult to exp...
- Mon Nov 29, 2010 3:43 pm
- Forum: Demos
- Topic: Game techniques
- Replies: 12
- Views: 13940
Here's a collision detection article:
http://www.infinitemsx.com/index.php?op ... g&Itemid=7
The example routine is written in Z80 asm, but would be easy to adapt to the 68000, or use directly on the Master System.
http://www.infinitemsx.com/index.php?op ... g&Itemid=7
The example routine is written in Z80 asm, but would be easy to adapt to the 68000, or use directly on the Master System.
- Fri Sep 03, 2010 9:59 pm
- Forum: Tools
- Topic: Genitile question?
- Replies: 20
- Views: 20985
about becoming open source, genitile is heavily dedicated to the megadrive but i'll release the sources as i'd love to see a snes or a pce version . if people can read my crappy code ^^ Any chance of a source release? Again, I find myself using it for a simple project and: (In my best Billy May's v...
- Fri Sep 03, 2010 3:48 pm
- Forum: Hardware
- Topic: Making Light gun for LCD TV
- Replies: 45
- Views: 114437
The only thing I saw is to use some (PC) software to calibrate the 'gun' but it'll mean to connect the gun to the PC, aiming/firing at the TV and keep this position/distance from the TV to play....not really Plug'n' Play ;) One of the PC light guns had a calibration tool built into the gun. You wou...
- Thu Sep 02, 2010 3:41 am
- Forum: Hardware
- Topic: Making Light gun for LCD TV
- Replies: 45
- Views: 114437
Since the light gun is hooked to the external interrupt, you can use any hardware solution you want, you just need to rewrite the external interrupt handler to use the solution. Once you have the position on the screen (from the WiiMote/PC, etc.), you can pass the position into the Genesis as button...
- Sat Jan 09, 2010 7:31 am
- Forum: Hardware
- Topic: Sega 32X/CD/Genesis
- Replies: 7
- Views: 10462
- Fri Dec 18, 2009 5:04 pm
- Forum: Tools
- Topic: Tile/map editor
- Replies: 1
- Views: 4592
Tile/map editor
Here's a decent looking tile and map editor, originally designed for the GBA:
http://brunni.palib.info/new/index.php? ... bagraphics
It supports tile flipping and palette bits.
http://brunni.palib.info/new/index.php? ... bagraphics
It supports tile flipping and palette bits.
- Thu Apr 16, 2009 6:13 am
- Forum: Demos
- Topic: Interesting article on VRAM (and memory) management
- Replies: 1
- Views: 3439
Interesting article on VRAM (and memory) management
Here's an excellent article about treating VRAM as managed memory: http://www.gamasutra.com/features/20010509/baptista_01.htm It also talks about a system to swap tiles/sprites in and out of VRAM, and managing a sprite list. I've contacted the author to get a copy of the source code mentioned in the...