Does anything like this exist for the Genesis?
http://www.infiniteneslives.com/products.php
It would be nice, for development, to have a cartridge designed to run one game that could be flashed using USB.
I did find this, but I don't think it's been released:
http://www.batslyadams.com/2013/12 ...
Search found 116 matches
- Wed May 07, 2014 7:02 am
- Forum: Cartridge
- Topic: Genesis cartridge
- Replies: 3
- Views: 18027
- Sat Sep 08, 2012 2:21 am
- Forum: Tools
- Topic: mega happy sprite version 1 is out!
- Replies: 28
- Views: 26082
- Sat Sep 08, 2012 1:41 am
- Forum: Announcement
- Topic: My 9 month project is now finished
- Replies: 21
- Views: 51283
- Sat Aug 18, 2012 7:46 am
- Forum: Megadrive/Genesis
- Topic: Blaze/ATGames Ultimate Megadrive Handheld... GOAC Cart mod
- Replies: 3
- Views: 6426
- Mon Jun 20, 2011 5:32 pm
- Forum: Blabla
- Topic: Sega Genesis hacked?!?!
- Replies: 2
- Views: 5693
Sega Genesis hacked?!?!
OK, which one of you hacked into the Sega Genesis?
http://www.vg247.com/2011/06/20/cbs-seg ... is-hacked/
Hehe!
I think one of you stole my Earthworm Jim sram data.
http://www.vg247.com/2011/06/20/cbs-seg ... is-hacked/
Hehe!
I think one of you stole my Earthworm Jim sram data.
- Fri Jun 17, 2011 8:19 pm
- Forum: Tools
- Topic: tools to find common palette of multi images
- Replies: 9
- Views: 12355
Here's something that sounds like it could be useful:
https://github.com/MatthewCallis/snesimg
It's for the SNES, but converting it to the Genesis probably wouldn't be too hard.
https://github.com/MatthewCallis/snesimg
It's for the SNES, but converting it to the Genesis probably wouldn't be too hard.
- Fri Jan 21, 2011 3:09 pm
- Forum: Tools
- Topic: Stop SNASM from crashing!
- Replies: 4
- Views: 6639
GrafX2
I know GrafX2 has been discussed before, but I wasn't aware of the ability to script plugins in lua.
http://code.google.com/p/grafx2/
As an example, here's a script to reduce the palette in 8x1 cells (for the MSX):
http://karoshi.auic.es/index.php?topic=1901.0
This doesn't look that difficult to ...
http://code.google.com/p/grafx2/
As an example, here's a script to reduce the palette in 8x1 cells (for the MSX):
http://karoshi.auic.es/index.php?topic=1901.0
This doesn't look that difficult to ...
- Mon Nov 29, 2010 3:43 pm
- Forum: Demos
- Topic: Game techniques
- Replies: 12
- Views: 16100
Here's a collision detection article:
http://www.infinitemsx.com/index.php?op ... g&Itemid=7
The example routine is written in Z80 asm, but would be easy to adapt to the 68000, or use directly on the Master System.
http://www.infinitemsx.com/index.php?op ... g&Itemid=7
The example routine is written in Z80 asm, but would be easy to adapt to the 68000, or use directly on the Master System.
- Fri Sep 03, 2010 9:59 pm
- Forum: Tools
- Topic: Genitile question?
- Replies: 20
- Views: 23666
- Fri Sep 03, 2010 3:48 pm
- Forum: Hardware
- Topic: Making Light gun for LCD TV
- Replies: 45
- Views: 195543
- Thu Sep 02, 2010 3:41 am
- Forum: Hardware
- Topic: Making Light gun for LCD TV
- Replies: 45
- Views: 195543
- Sat Jan 09, 2010 7:31 am
- Forum: Hardware
- Topic: Sega 32X/CD/Genesis
- Replies: 7
- Views: 12228
- Fri Dec 18, 2009 5:04 pm
- Forum: Tools
- Topic: Tile/map editor
- Replies: 1
- Views: 5286
Tile/map editor
Here's a decent looking tile and map editor, originally designed for the GBA:
http://brunni.palib.info/new/index.php? ... bagraphics
It supports tile flipping and palette bits.
http://brunni.palib.info/new/index.php? ... bagraphics
It supports tile flipping and palette bits.
- Thu Apr 16, 2009 6:13 am
- Forum: Demos
- Topic: Interesting article on VRAM (and memory) management
- Replies: 1
- Views: 3935
Interesting article on VRAM (and memory) management
Here's an excellent article about treating VRAM as managed memory:
http://www.gamasutra.com/features/20010509/baptista_01.htm
It also talks about a system to swap tiles/sprites in and out of VRAM, and managing a sprite list.
I've contacted the author to get a copy of the source code mentioned in ...
http://www.gamasutra.com/features/20010509/baptista_01.htm
It also talks about a system to swap tiles/sprites in and out of VRAM, and managing a sprite list.
I've contacted the author to get a copy of the source code mentioned in ...