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	<title>SpritesMind.Net</title>
	<link>http://www.spritesmind.net/_GenDev//forum/</link>
	<description>Sega Megadrive/Genesis development</description>
	<managingEditor>Kaneda</managingEditor>
	<webMaster>Kaneda</webMaster>
	<lastBuildDate>Thu, 29 Jul 2010 17:31:07 GMT</lastBuildDate>
<item>
	<title>RE: problem with wonderboy in monsterworld French version</title>
	<category>Megadrive/Genesis</category>
	<link>http://www.spritesmind.net/_GenDev//forum/viewtopic.php?p=11495#11495</link>
	<author>Eke</author>
	<pubDate>Thu, 29 Jul 2010 16:24:57 +0200</pubDate>
	<guid isPermaLink="false">11495</guid>
	<description>Author: &lt;a href=&quot;http://www.spritesmind.net/_GenDev//forum/profile.php?mode=viewprofile&amp;u=41&quot; target=&quot;_blank&quot;&gt;Eke&lt;/a&gt;&lt;br /&gt;
Posted: Thu Jul 29, 2010 2:24 pm (GMT 0)	&lt;br /&gt;
Topic Replies: 13&lt;br /&gt;&lt;br /&gt;
&lt;span class="postbody"&gt;Those schematics are excellent. Thank you, it's fun to see how it is nicely implemented.
&lt;br /&gt;

&lt;br /&gt;
Wonderboy in MW uses X24C01 protocol (7bits address + R/W bit + 8 bits data), and from what I've seen, picture 2 diagram seems to match regarding address/data lines decoding.
&lt;/span&gt;&lt;br /&gt;
</description>
</item>
<item>
	<title>RE: 2-cell vertical scrolling + horizontal scrolling</title>
	<category>Megadrive/Genesis</category>
	<link>http://www.spritesmind.net/_GenDev//forum/viewtopic.php?p=11494#11494</link>
	<author>Eke</author>
	<pubDate>Thu, 29 Jul 2010 15:44:14 +0200</pubDate>
	<guid isPermaLink="false">11494</guid>
	<description>Author: &lt;a href=&quot;http://www.spritesmind.net/_GenDev//forum/profile.php?mode=viewprofile&amp;u=41&quot; target=&quot;_blank&quot;&gt;Eke&lt;/a&gt;&lt;br /&gt;
Posted: Thu Jul 29, 2010 1:44 pm (GMT 0)	&lt;br /&gt;
Topic Replies: 24&lt;br /&gt;&lt;br /&gt;
&lt;span class="postbody"&gt;According to the &lt;a href=&quot;http://code.google.com/p/genplus-gx/source/browse/tags/genplusgx-1.3.1/source/render.c&quot; target=&quot;_blank&quot; class=&quot;postlink&quot;&gt;code&lt;/a&gt;, it does not seem 1.3.0 applied vertical scroll value to the left column when fine horizontal scrolling is used. Did you tried Gynoug on this old version as well ? If left column is disfigured in this one but not in that other game, then it's probably a bug somewhere else in current code  &lt;img src=&quot;http://www.spritesmind.net/_GenDev//forum/images/smiles/icon_confused.gif&quot; alt=&quot;Confused&quot; border=&quot;0&quot; /&gt;
&lt;/span&gt;&lt;br /&gt;
</description>
</item>
<item>
	<title>RE: 2-cell vertical scrolling + horizontal scrolling</title>
	<category>Megadrive/Genesis</category>
	<link>http://www.spritesmind.net/_GenDev//forum/viewtopic.php?p=11493#11493</link>
	<author>fox68k</author>
	<pubDate>Thu, 29 Jul 2010 15:26:10 +0200</pubDate>
	<guid isPermaLink="false">11493</guid>
	<description>Author: &lt;a href=&quot;http://www.spritesmind.net/_GenDev//forum/profile.php?mode=viewprofile&amp;u=219&quot; target=&quot;_blank&quot;&gt;fox68k&lt;/a&gt;&lt;br /&gt;
Posted: Thu Jul 29, 2010 1:26 pm (GMT 0)	Subject: Re: 2-cell vertical scrolling + horizontal scrolling&lt;br /&gt;&lt;br /&gt;
Topic Replies: 24&lt;br /&gt;&lt;br /&gt;
&lt;span class="postbody"&gt;&lt;/span&gt;&lt;table width=&quot;90%&quot; cellspacing=&quot;1&quot; cellpadding=&quot;3&quot; border=&quot;0&quot; align=&quot;center&quot;&gt;&lt;tr&gt; 	  &lt;td&gt;&lt;span class=&quot;genmed&quot;&gt;&lt;b&gt;Eke wrote:&lt;/b&gt;&lt;/span&gt;&lt;/td&gt;	&lt;/tr&gt;	&lt;tr&gt;	  &lt;td class=&quot;quote&quot;&gt;&lt;/span&gt;&lt;table width=&quot;90%&quot; cellspacing=&quot;1&quot; cellpadding=&quot;3&quot; border=&quot;0&quot; align=&quot;center&quot;&gt;&lt;tr&gt; 	  &lt;td&gt;&lt;span class=&quot;genmed&quot;&gt;&lt;b&gt;TascoDLX wrote:&lt;/b&gt;&lt;/span&gt;&lt;/td&gt;	&lt;/tr&gt;	&lt;tr&gt;	  &lt;td class=&quot;quote&quot;&gt;&lt;/span&gt;&lt;table width=&quot;90%&quot; cellspacing=&quot;1&quot; cellpadding=&quot;3&quot; border=&quot;0&quot; align=&quot;center&quot;&gt;&lt;tr&gt; 	  &lt;td&gt;&lt;span class=&quot;genmed&quot;&gt;&lt;b&gt;Charles MacDonald wrote:&lt;/b&gt;&lt;/span&gt;&lt;/td&gt;	&lt;/tr&gt;	&lt;tr&gt;	  &lt;td class=&quot;quote&quot;&gt;Just curious, are you testing this with Genesis Plus? I did a lot of research to make sure the leftmost column scrolled like it does on the real hardware for 40 cell mode. But now that I think about it, I may have not tested 32-cell mode and assumed the same rules apply... &lt;/td&gt;	&lt;/tr&gt;&lt;/table&gt;&lt;span class=&quot;postbody&quot;&gt;
&lt;br /&gt;
I checked. Genesis Plus works fine for Kawasaki (32-cell) but not for Gynoug (40-cell) -- partial column on the left is wrong.
&lt;br /&gt;

&lt;br /&gt;
Just so it's clear, Kawasaki (and presumably F1) renders one or two cell-wide columns of patterns with some vertical offset, likely based on the current scroll values (i.e., it's altering the pattern not the scroll values). I haven't seen the code yet, but it's clearly compensating for a predictable bug.
&lt;br /&gt;

&lt;br /&gt;
Eke, I like your theory about the unused VSRAM entries in 32-cell mode. It might be worth checking out.&lt;/td&gt;	&lt;/tr&gt;&lt;/table&gt;&lt;span class=&quot;postbody&quot;&gt;
&lt;br /&gt;

&lt;br /&gt;
Ok, just to clear up, now that I have my Everdrive MD (wonderful piece of hardware btw), I have tested those 3 games to see exactly how they behave and surprisingly, Gynoug indeed has its left column dismissed when vertical+horizontal scrolling happens.
&lt;br /&gt;

&lt;br /&gt;
So this means that all current emulators (well except the good old genesis plus) are wrong and that the VDP does not apply vertical scroll to the left-most column when it is partially displayed.&lt;/td&gt;	&lt;/tr&gt;&lt;/table&gt;&lt;span class=&quot;postbody&quot;&gt;
&lt;br /&gt;

&lt;br /&gt;
Hi Eke,
&lt;br /&gt;

&lt;br /&gt;
there is yet another game with this issue. It is Cutie Suzuki no Ringside Angel.
&lt;br /&gt;
When a fighter falls out to the left side of ring, the first column gets misaligned. By adding the first VSRAM entry, it looks fine. However, the scrolling values (6, 12) indicate fine scrolling should be applied and therefore the entry is not used. It works fine on GPGX 1.3.0, but not on 1.4.0. I have tried the game on a japanese MD-1 and the first column is aligned.
&lt;br /&gt;

&lt;br /&gt;
Could you please investigate what is going on?
&lt;br /&gt;

&lt;br /&gt;
Thank you.
&lt;/span&gt;&lt;br /&gt;
</description>
</item>
<item>
	<title>RE: problem with wonderboy in monsterworld French version</title>
	<category>Megadrive/Genesis</category>
	<link>http://www.spritesmind.net/_GenDev//forum/viewtopic.php?p=11492#11492</link>
	<author>HardWareMan</author>
	<pubDate>Thu, 29 Jul 2010 11:08:52 +0200</pubDate>
	<guid isPermaLink="false">11492</guid>
	<description>Author: &lt;a href=&quot;http://www.spritesmind.net/_GenDev//forum/profile.php?mode=viewprofile&amp;u=94&quot; target=&quot;_blank&quot;&gt;HardWareMan&lt;/a&gt;&lt;br /&gt;
Posted: Thu Jul 29, 2010 9:08 am (GMT 0)	&lt;br /&gt;
Topic Replies: 13&lt;br /&gt;&lt;br /&gt;
&lt;span class="postbody"&gt;I put this info here. So why you asking me for permission? If I did not want to disseminate this information, I would say this.
&lt;/span&gt;&lt;br /&gt;
</description>
</item>
<item>
	<title>RE: Using non DIP memory</title>
	<category>Hardware</category>
	<link>http://www.spritesmind.net/_GenDev//forum/viewtopic.php?p=11491#11491</link>
	<author>HardWareMan</author>
	<pubDate>Thu, 29 Jul 2010 11:03:39 +0200</pubDate>
	<guid isPermaLink="false">11491</guid>
	<description>Author: &lt;a href=&quot;http://www.spritesmind.net/_GenDev//forum/profile.php?mode=viewprofile&amp;u=94&quot; target=&quot;_blank&quot;&gt;HardWareMan&lt;/a&gt;&lt;br /&gt;
Posted: Thu Jul 29, 2010 9:03 am (GMT 0)	&lt;br /&gt;
Topic Replies: 8&lt;br /&gt;&lt;br /&gt;
&lt;span class="postbody"&gt;&lt;/span&gt;&lt;table width=&quot;90%&quot; cellspacing=&quot;1&quot; cellpadding=&quot;3&quot; border=&quot;0&quot; align=&quot;center&quot;&gt;&lt;tr&gt; 	  &lt;td&gt;&lt;span class=&quot;genmed&quot;&gt;&lt;b&gt;KanedaFr wrote:&lt;/b&gt;&lt;/span&gt;&lt;/td&gt;	&lt;/tr&gt;	&lt;tr&gt;	  &lt;td class=&quot;quote&quot;&gt;&lt;/span&gt;&lt;table width=&quot;90%&quot; cellspacing=&quot;1&quot; cellpadding=&quot;3&quot; border=&quot;0&quot; align=&quot;center&quot;&gt;&lt;tr&gt; 	  &lt;td&gt;&lt;span class=&quot;genmed&quot;&gt;&lt;b&gt;HardWareMan wrote:&lt;/b&gt;&lt;/span&gt;&lt;/td&gt;	&lt;/tr&gt;	&lt;tr&gt;	  &lt;td class=&quot;quote&quot;&gt;
&lt;br /&gt;
What is the difference DIP or TSOP memory? There are more important parameters: volume, data bus width and access time. Is not it?
&lt;br /&gt;
&lt;/td&gt;	&lt;/tr&gt;&lt;/table&gt;&lt;span class=&quot;postbody&quot;&gt;
&lt;br /&gt;
I already aware of
&lt;br /&gt;
acces time : &amp;lt; 90ns (70ns)
&lt;br /&gt;
bus width : x8(byte) or x16(word) 
&lt;br /&gt;
but what do you call &amp;quot;volume&amp;quot; ?&lt;/td&gt;	&lt;/tr&gt;&lt;/table&gt;&lt;span class=&quot;postbody&quot;&gt;
&lt;br /&gt;
Capacity. Size. In russian, volume and capacity are very close things when you talk about memory.
&lt;/span&gt;&lt;br /&gt;
</description>
</item>
<item>
	<title>RE: Using non DIP memory</title>
	<category>Hardware</category>
	<link>http://www.spritesmind.net/_GenDev//forum/viewtopic.php?p=11490#11490</link>
	<author>KanedaFr</author>
	<pubDate>Thu, 29 Jul 2010 09:44:48 +0200</pubDate>
	<guid isPermaLink="false">11490</guid>
	<description>Author: &lt;a href=&quot;http://www.spritesmind.net/_GenDev//forum/profile.php?mode=viewprofile&amp;u=2&quot; target=&quot;_blank&quot;&gt;KanedaFr&lt;/a&gt;&lt;br /&gt;
Posted: Thu Jul 29, 2010 7:44 am (GMT 0)	&lt;br /&gt;
Topic Replies: 8&lt;br /&gt;&lt;br /&gt;
&lt;span class="postbody"&gt;&lt;/span&gt;&lt;table width=&quot;90%&quot; cellspacing=&quot;1&quot; cellpadding=&quot;3&quot; border=&quot;0&quot; align=&quot;center&quot;&gt;&lt;tr&gt; 	  &lt;td&gt;&lt;span class=&quot;genmed&quot;&gt;&lt;b&gt;8bitwizard wrote:&lt;/b&gt;&lt;/span&gt;&lt;/td&gt;	&lt;/tr&gt;	&lt;tr&gt;	  &lt;td class=&quot;quote&quot;&gt;Those are 8-bit flash chips. You will need two of them, giving you a total of 1 MByte (8 Mbit) of memory.&lt;/td&gt;	&lt;/tr&gt;&lt;/table&gt;&lt;span class=&quot;postbody&quot;&gt;
&lt;br /&gt;

&lt;br /&gt;
Of course! I plan to follow something like Devster's &lt;a href=&quot;http://devster.monkeeh.com/sega/segarom.png&quot; target=&quot;_blank&quot; class=&quot;postlink&quot;&gt;dual rom cart&lt;/a&gt;
&lt;br /&gt;

&lt;br /&gt;
&lt;/span&gt;&lt;table width=&quot;90%&quot; cellspacing=&quot;1&quot; cellpadding=&quot;3&quot; border=&quot;0&quot; align=&quot;center&quot;&gt;&lt;tr&gt; 	  &lt;td&gt;&lt;span class=&quot;genmed&quot;&gt;&lt;b&gt;HardWareMan wrote:&lt;/b&gt;&lt;/span&gt;&lt;/td&gt;	&lt;/tr&gt;	&lt;tr&gt;	  &lt;td class=&quot;quote&quot;&gt;
&lt;br /&gt;
What is the difference DIP or TSOP memory? There are more important parameters: volume, data bus width and access time. Is not it?
&lt;br /&gt;
&lt;/td&gt;	&lt;/tr&gt;&lt;/table&gt;&lt;span class=&quot;postbody&quot;&gt;
&lt;br /&gt;
I already aware of
&lt;br /&gt;
acces time : &amp;lt; 90ns (70ns)
&lt;br /&gt;
bus width : x8(byte) or x16(word) 
&lt;br /&gt;
but what do you call &amp;quot;volume&amp;quot; ?
&lt;/span&gt;&lt;br /&gt;
</description>
</item>
<item>
	<title>RE: problem with wonderboy in monsterworld French version</title>
	<category>Megadrive/Genesis</category>
	<link>http://www.spritesmind.net/_GenDev//forum/viewtopic.php?p=11489#11489</link>
	<author>KanedaFr</author>
	<pubDate>Thu, 29 Jul 2010 09:40:10 +0200</pubDate>
	<guid isPermaLink="false">11489</guid>
	<description>Author: &lt;a href=&quot;http://www.spritesmind.net/_GenDev//forum/profile.php?mode=viewprofile&amp;u=2&quot; target=&quot;_blank&quot;&gt;KanedaFr&lt;/a&gt;&lt;br /&gt;
Posted: Thu Jul 29, 2010 7:40 am (GMT 0)	&lt;br /&gt;
Topic Replies: 13&lt;br /&gt;&lt;br /&gt;
&lt;span class="postbody"&gt;Ohh!! great info!
&lt;br /&gt;

&lt;br /&gt;
May I add it to my &lt;a href=&quot;http://gendev.spritesmind.net/page-c_basic.html&quot; target=&quot;_blank&quot; class=&quot;postlink&quot;&gt;cartrige page &lt;/a&gt;?
&lt;/span&gt;&lt;br /&gt;
</description>
</item>
<item>
	<title>RE: Using non DIP memory</title>
	<category>Hardware</category>
	<link>http://www.spritesmind.net/_GenDev//forum/viewtopic.php?p=11488#11488</link>
	<author>HardWareMan</author>
	<pubDate>Thu, 29 Jul 2010 09:37:21 +0200</pubDate>
	<guid isPermaLink="false">11488</guid>
	<description>Author: &lt;a href=&quot;http://www.spritesmind.net/_GenDev//forum/profile.php?mode=viewprofile&amp;u=94&quot; target=&quot;_blank&quot;&gt;HardWareMan&lt;/a&gt;&lt;br /&gt;
Posted: Thu Jul 29, 2010 7:37 am (GMT 0)	&lt;br /&gt;
Topic Replies: 8&lt;br /&gt;&lt;br /&gt;
&lt;span class="postbody"&gt;What is the difference DIP or TSOP memory? There are more important parameters: volume, data bus width and access time. Is not it?
&lt;/span&gt;&lt;br /&gt;
</description>
</item>
<item>
	<title>RE: problem with wonderboy in monsterworld French version</title>
	<category>Megadrive/Genesis</category>
	<link>http://www.spritesmind.net/_GenDev//forum/viewtopic.php?p=11487#11487</link>
	<author>HardWareMan</author>
	<pubDate>Thu, 29 Jul 2010 09:17:11 +0200</pubDate>
	<guid isPermaLink="false">11487</guid>
	<description>Author: &lt;a href=&quot;http://www.spritesmind.net/_GenDev//forum/profile.php?mode=viewprofile&amp;u=94&quot; target=&quot;_blank&quot;&gt;HardWareMan&lt;/a&gt;&lt;br /&gt;
Posted: Thu Jul 29, 2010 7:17 am (GMT 0)	&lt;br /&gt;
Topic Replies: 13&lt;br /&gt;&lt;br /&gt;
&lt;span class="postbody"&gt;Here. &lt;a href=&quot;http://www.fileden.com/files/2008/10/17/2146441/SegaCartriges.zip&quot; target=&quot;_blank&quot; class=&quot;postlink&quot;&gt;Take it&lt;/a&gt;. 1 and 2 for eeprom. You've got basic knowledge. Then, you can adjust it to your task (address and bit layout).
&lt;br /&gt;

&lt;br /&gt;
And one more thing: there is 24Cxx and X24Cxx (usually X24C01). They use different protocols! X24Cxx (from Xicor) use simplier I^2C protocol. You can compare it self: &lt;a href=&quot;http://www.fileden.com/files/2008/10/17/2146441/X24c01.pdf&quot; target=&quot;_blank&quot; class=&quot;postlink&quot;&gt;X24C01&lt;/a&gt; and &lt;a href=&quot;http://www.fileden.com/files/2008/10/17/2146441/24C01AP-3.pdf&quot; target=&quot;_blank&quot; class=&quot;postlink&quot;&gt;24C01&lt;/a&gt;. Ring of Power use X24C01, I have been through it. &lt;img src=&quot;http://www.spritesmind.net/_GenDev//forum/images/smiles/icon_wink.gif&quot; alt=&quot;Wink&quot; border=&quot;0&quot; /&gt;
&lt;/span&gt;&lt;br /&gt;
</description>
</item>
<item>
	<title>RE: Using non DIP memory</title>
	<category>Hardware</category>
	<link>http://www.spritesmind.net/_GenDev//forum/viewtopic.php?p=11486#11486</link>
	<author>8bitwizard</author>
	<pubDate>Thu, 29 Jul 2010 00:01:29 +0200</pubDate>
	<guid isPermaLink="false">11486</guid>
	<description>Author: &lt;a href=&quot;http://www.spritesmind.net/_GenDev//forum/profile.php?mode=viewprofile&amp;u=39&quot; target=&quot;_blank&quot;&gt;8bitwizard&lt;/a&gt;&lt;br /&gt;
Posted: Wed Jul 28, 2010 10:01 pm (GMT 0)	&lt;br /&gt;
Topic Replies: 8&lt;br /&gt;&lt;br /&gt;
&lt;span class="postbody"&gt;Those are 8-bit flash chips. You will need two of them, giving you a total of 1 MByte (8 Mbit) of memory.
&lt;/span&gt;&lt;br /&gt;
</description>
</item>
<item>
	<title>RE: Using non DIP memory</title>
	<category>Hardware</category>
	<link>http://www.spritesmind.net/_GenDev//forum/viewtopic.php?p=11485#11485</link>
	<author>bastien</author>
	<pubDate>Wed, 28 Jul 2010 19:55:08 +0200</pubDate>
	<guid isPermaLink="false">11485</guid>
	<description>Author: &lt;a href=&quot;http://www.spritesmind.net/_GenDev//forum/profile.php?mode=viewprofile&amp;u=66&quot; target=&quot;_blank&quot;&gt;bastien&lt;/a&gt;&lt;br /&gt;
Posted: Wed Jul 28, 2010 5:55 pm (GMT 0)	&lt;br /&gt;
Topic Replies: 8&lt;br /&gt;&lt;br /&gt;
&lt;span class="postbody"&gt;huH?
&lt;br /&gt;
this memory has only 32 pin , sega genesis Maskrom is 40 or 42pin  &lt;img src=&quot;http://www.spritesmind.net/_GenDev//forum/images/smiles/icon_confused.gif&quot; alt=&quot;Confused&quot; border=&quot;0&quot; /&gt;
&lt;/span&gt;&lt;br /&gt;
</description>
</item>
<item>
	<title>RE: Port to ARM [Freeruner]</title>
	<category>Regen</category>
	<link>http://www.spritesmind.net/_GenDev//forum/viewtopic.php?p=11484#11484</link>
	<author>AamirM</author>
	<pubDate>Wed, 28 Jul 2010 17:54:37 +0200</pubDate>
	<guid isPermaLink="false">11484</guid>
	<description>Author: &lt;a href=&quot;http://www.spritesmind.net/_GenDev//forum/profile.php?mode=viewprofile&amp;u=106&quot; target=&quot;_blank&quot;&gt;AamirM&lt;/a&gt;&lt;br /&gt;
Posted: Wed Jul 28, 2010 3:54 pm (GMT 0)	&lt;br /&gt;
Topic Replies: 2&lt;br /&gt;&lt;br /&gt;
&lt;span class="postbody"&gt;It is more than possible and I have been trying to get my hands on such ARM based device but without success.
&lt;br /&gt;

&lt;br /&gt;
You may have to wait a little.
&lt;/span&gt;&lt;br /&gt;
</description>
</item>
<item>
	<title>RE: Using non DIP memory</title>
	<category>Hardware</category>
	<link>http://www.spritesmind.net/_GenDev//forum/viewtopic.php?p=11483#11483</link>
	<author>KanedaFr</author>
	<pubDate>Wed, 28 Jul 2010 17:31:56 +0200</pubDate>
	<guid isPermaLink="false">11483</guid>
	<description>Author: &lt;a href=&quot;http://www.spritesmind.net/_GenDev//forum/profile.php?mode=viewprofile&amp;u=2&quot; target=&quot;_blank&quot;&gt;KanedaFr&lt;/a&gt;&lt;br /&gt;
Posted: Wed Jul 28, 2010 3:31 pm (GMT 0)	&lt;br /&gt;
Topic Replies: 8&lt;br /&gt;&lt;br /&gt;
&lt;span class="postbody"&gt;Oops, just when I complain about hard to find DIP 5V flash, I finally find &lt;a href=&quot;http://cgi.ebay.com/AMD-AM29F040-AM29F040B-90PC-Qty-32-/220630189498?cmd=ViewItem&amp;amp;pt=UK_BOI_Electrical_Components_Supplies_ET&amp;amp;hash=item335e9585ba&quot; target=&quot;_blank&quot; class=&quot;postlink&quot;&gt;something interesting&lt;/a&gt;.... &lt;img src=&quot;http://www.spritesmind.net/_GenDev//forum/images/smiles/icon_smile.gif&quot; alt=&quot;Smile&quot; border=&quot;0&quot; /&gt;
&lt;/span&gt;&lt;br /&gt;
</description>
</item>
<item>
	<title>RE: problem with wonderboy in monsterworld French version</title>
	<category>Megadrive/Genesis</category>
	<link>http://www.spritesmind.net/_GenDev//forum/viewtopic.php?p=11482#11482</link>
	<author>Eke</author>
	<pubDate>Wed, 28 Jul 2010 16:08:05 +0200</pubDate>
	<guid isPermaLink="false">11482</guid>
	<description>Author: &lt;a href=&quot;http://www.spritesmind.net/_GenDev//forum/profile.php?mode=viewprofile&amp;u=41&quot; target=&quot;_blank&quot;&gt;Eke&lt;/a&gt;&lt;br /&gt;
Posted: Wed Jul 28, 2010 2:08 pm (GMT 0)	&lt;br /&gt;
Topic Replies: 13&lt;br /&gt;&lt;br /&gt;
&lt;span class="postbody"&gt;I only have limited electronic knowledge, there are certainly more capable people here than can correct you  &lt;img src=&quot;http://www.spritesmind.net/_GenDev//forum/images/smiles/icon_wink.gif&quot; alt=&quot;Wink&quot; border=&quot;0&quot; /&gt;
&lt;/span&gt;&lt;br /&gt;
</description>
</item>
<item>
	<title>RE: music</title>
	<category>Blabla</category>
	<link>http://www.spritesmind.net/_GenDev//forum/viewtopic.php?p=11481#11481</link>
	<author>KanedaFr</author>
	<pubDate>Wed, 28 Jul 2010 13:34:49 +0200</pubDate>
	<guid isPermaLink="false">11481</guid>
	<description>Author: &lt;a href=&quot;http://www.spritesmind.net/_GenDev//forum/profile.php?mode=viewprofile&amp;u=2&quot; target=&quot;_blank&quot;&gt;KanedaFr&lt;/a&gt;&lt;br /&gt;
Posted: Wed Jul 28, 2010 11:34 am (GMT 0)	&lt;br /&gt;
Topic Replies: 5&lt;br /&gt;&lt;br /&gt;
&lt;span class="postbody"&gt;FYI, I moved this topic to Blabla myself (like the other one)
&lt;br /&gt;
After some hours, i realized it was a bot so i banned the 2 &amp;quot;authors&amp;quot;
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I just forgot to locked/delete the topics &lt;img src=&quot;http://www.spritesmind.net/_GenDev//forum/images/smiles/icon_wink.gif&quot; alt=&quot;Wink&quot; border=&quot;0&quot; /&gt;
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